This quick tutorial shows how to create automatic animation in OpenToonz using stroke-by-stroke method. In short: make sure that you have a sequence of vector frames (or, create an empty one). Then switch to Brush Tool. On Tool Options Panel you will see a “Range” dropdown – change it to anything other than “Off” (obvious […]
I am happy to announce that the new version of OpenToonz (Morevna Edition) is available for download now! This version is based on official OpenToonz 1.2.0, which was released a one week earlier. The official version now includes our MyPaint brushes feature, so this time (in addition to full set of features of official version) […]
New users of OpenToonz often ask – how to add a sequence of empty frames? This is a sort of operation that is tricky to figure out, so here is a step-by-step recipe: Create a new level (if you haven’t yet) Make sure you have Level Strip panel visible. If not – choose “Windows” -> […]
I am happy to announce that bounty for implementing Krita Assistant Tool in OpenToonz is 100% funded now! And that means our hired developer Ivan Mahonin is starting to work on this feature. Much thanks to everyone who contributed to this bounty and thus helped to make a better free software to everyone! The bounty […]
A few weeks ago our hired developer Ivan Mahonin finished basic implementation of MyPaint brushes for OpenToonz and his changes got included into official version (though, not officially released yet). After that many people ask us – what is going to be next major feature he plans to work on? Recently we’ve got a new […]
As requested by many users, OSX version of OpenToonz Morevna Edition now available for download. Our build have several differences comparing to official OSX build of OpenToonz. First of all, it is shipped as APP package, which doesn’t require administrative privileges to install. In fact, it isn’t really requires installation – just copy it into […]
For the first time of its existence as open-source tool, OpenToonz got used in production of full-featured anime movie – it was announced that it was used as part of the production of director Hiromichi Yonbayashi ‘s latest work “Mary and Witch Flower” (Studio Ponoc Production) which was released on July 8, 2017. Official website […]
We have published an update to our OpenToonz packages! This version introduces several important improvements and changes. Please check the detailed description below. 1. Horizontal timeline Now you can switch vertical Xsheet panel to horizontal timeline mode. Just click “Xsheet” button in the top-left corner of Xsheet panel. This feature was initially planned and curated […]
New version of OpenToonz was released on June 6th. And now we have updated our builds with all latest features of that version. Enjoy the latest OpenToonz 1.1.3 with MyPaint Brushes engine and full support for 32 bit. For information about full list of changes in 1.1.3 please read this page or watch community-contributed videos […]
Many Windows users complained about the fact that official version of OpenToonz is available for 64bit architecture only. So, our team decided to fill that gap and now we are providing 32-bit builds for Windows users. Enjoy!
Hey, dear Linux user, do you use OpenToonz? Great! Does your vector lines looks jagged and ugly? Well, congratulations – you are affected by anti-aliasing bug! This issue is related with particular videocard drivers, such as Intel, ATI and Nouveau. It is described in detail here. But wait, don’t click! There is really no need […]
On March 29th we have published a new update for our OpenToonz packages (for Windows and Linux). This update delivers a bunch of fixes and improvements for MyPaint brushes. Check them all below.