Smart rendering manager for animation projects
RenderChan is a tool for managing rendering of animation project. It takes a file for rendering and analyses all its dependencies. If any of the dependent files needs to be rendered (or changed since the last rendering), then dependency is submitted for rendering together with an original file. So, RenderChan constructs a list of tasks for rendering with consideration of changes in the project tree and existing renderings. The resulting list of tasks can be executed locally on the single machine or passed to renderfarm.
RenderChan is an open-source software. Source code is distributed under Modified BSD license.
Sources of “The Deadline” animated short now available at GitLab – https://gitlab.com/OpenSourceAnimation/deadline How to download You can get sources by cloning from GitLab repository. Before you start, please make sure that you have Git LFS extension installed (otherwise you will get a bunch of empty files). Obviously, you will also need a Git utility itself. […]
We have started preparations for releasing stable version of RenderChan and with that I am happy to share a roadmap for its further development. Check it out here.
Important update for everyone who installed RenderChan in the period from 2017.01.04 to 2017.09.29: we have discovered a nasty issue which was triggering (silent) render errors for PNG sequences. This was preventing “one-click” rendering for some situations and users had to run RenderChan manually several times to get complete set of rendered files.
So, you want to dig into sources of Pepper & Carrot Motion Comic but don’t know where to start? Here is a quick manual for you!
Here you will find instructions on how to work with sources of Morevna Episode 3. Downloading sources There are several ways to download full sources.: 1. Web download Navigate to our sources repository, and take a look at the projects list on the left sidebar. Right-click on “morevna-ep3” and choose “Download” from menu. You will […]
We’ve got a fan-art of RenderChan mascot from Renaud Garcia (France)! Renaud writes: I’am a recent Linux and free software user. Here’s my fan art (done with Krita) … for your main web page with a transparent BG, so your can re-use your actual grey BG. Of course, you can use it as you want, […]
Anastasia Majzhegisheva made an updated version of logo for RenderChan (our tool for automatization of rendering). You might want to compare with previous version to see the difference. Source files also available below. Thanks a lot to Anastasia! View source files
Several posts ago I have mentioned contributions made by Scribblemaniac to RenderChan development. He is also works on RenderChan integration plugin for Blender, and here’s a demonstration of its first version.