OpenToonz utilized in production of “Batman Ninja” animated feature film

Dwango has announced that the 2D animation production software OpenToonz which they developed and open sourced March 2016 has been used in the production of Kamikaze Douga’s First Animated Feature Film ‘BATMAN NINJA’. Tokyo, Japan (July 12th, 2018) — Dwango Co., Ltd. has announced that the 2D animation production software “OpenToonz” which they started distributing in March 2016 as […]

A quick update about results of my initiative on promoting OpenToonz

A quick followup to my travel report: In collaboration with “SoyuzMultFilm” animation studio we have finished first version of “The Big Picture concept” document for Skolkovo Foundation. The concept involves development and promotion activities for OpenToonz, RenderChan, Synfig and Blender. Now we’re sending the document to foundation representatives for first review. This  work collaboration is […]

SuzdalFest / Moscow: Travel report

Ok, I am back from my trip and ready to share some results! First of all, much thanks to everyone who sent their words of support for my initiative. It was really awesome to have that feeling of being backed by whole community.  ^__^ In that travel I wasn’t alone – lead artist of Morevna […]

OpenToonz (Morevna Edition) version 1.2.0.2

We’ve just released a small but important update for OpenToonz Morevna Edition. This version delivers fixes for two critical issues: Fix incorrect behavior of graphic tablets. The incorrect behavior was reported by many Windows an Linux users and this turned to be related with latest changes to the tablet code. Since this part of code  […]

Automatic tweening in OpenToonz (guided drawing)

This tutorial shows a technique of creating automatic tweening in OpenToonz. To successfully use the auto-tweening of vector drawings, the strokes have to be in the same order and direction. The guided drawing feature is here to help you. When this option is enabled the onion skin highlights what stroke is next in order and […]

Automatic tweening in OpenToonz (stroke-by-stroke)

This quick tutorial shows how to create automatic animation in OpenToonz using stroke-by-stroke method. In short: make sure that you have a sequence of vector frames (or, create an empty one). Then switch to Brush Tool. On Tool Options Panel you will see a “Range” dropdown – change it to anything other than “Off” (obvious […]

OpenToonz (Morevna Edition) version 1.2.0.1

I am happy to announce that the new version of OpenToonz (Morevna Edition) is available for download now! This version is based on official OpenToonz 1.2.0, which was released a one week earlier. The official version now includes our MyPaint brushes feature, so this time (in addition to full set of features of official version) […]

How to create a sequence of empty frames in OpenToonz

New users of OpenToonz often ask – how to add a sequence of empty frames? This is a sort of operation that is tricky to figure out, so here is  a step-by-step recipe: Create a new level (if you haven’t yet) Make sure you have Level Strip panel visible. If not – choose “Windows” -> […]

Krita Assistants in OpenToonz – Funded!

I am happy to announce that bounty for implementing Krita Assistant Tool in OpenToonz is 100% funded now! And that means our hired developer Ivan Mahonin is starting to work on this feature. Much thanks to everyone who contributed  to this bounty and thus helped to make a better free software to everyone! The bounty […]

New bounty: Krita Assistant Tool in OpenToonz

A few weeks ago our hired developer Ivan Mahonin finished basic implementation of MyPaint brushes for OpenToonz and his changes got included into official version (though, not officially released yet). After that many people ask us – what is going to be next major feature he plans to work on? Recently we’ve got a new […]