I am happy to announce that the new version of OpenToonz (Morevna Edition) is available for download now!
This version is based on official OpenToonz 1.2.0, which was released a one week earlier. The official version now includes our MyPaint brushes feature, so this time (in addition to full set of features of official version) we deliver another addition developed by our team – Advanced Color Selector.
And of course with Morevna Edition you get a full range of installation packages for all popular operating systems, including Windows 32bit and Linux. Please check the full list of notable highlights for this release below.
Advanced color selector
This special feature of Morevna Edition introduces new panel helps you choose better colors thanks to Color Schemes, Color Harmonies and more! The new color selector is available as separate panel via “Windows” -> “Advanced Color Selector” menu.
The feature is completely funded and curated by Agnyy Ignatyev. Implementation done by Caryoscelus, who was specially hired for this task (our regular blog followers probably remember Caryoscelus because of his contributions to Synfig).
There is a similar plugin for Photoshop called Coolorus that will cost you $14, but for OpenToonz you get this feature for free! Much thanks to Agnyy Ignatyev and Caryoscelus.
Manongjohn continues his work on implementing of plan for horizontal timeline improvements, outlined by Agnyy Ignatyev (see full document here). Updated timeline now allows to scale frames and displays layers in correct order (top layers first).
Also, thanks to the work Jeremy Bullock (aka turtletooth), now you can have a toolbar for Timeline/XSheet with most common actions. Just right-click on any Layer (or Column if you are on XSheet) and choose “Toggle XSheet Toolbar” from menu.
Changes to MyPaint brushes
“Eraser” and “Lock Alpha” options are added into brush toolbar for – they work in the same way as the ones available in Krita and MyPaint.
Also, the list of MyPaint brush preset is now rearranged into “Raster” tab of Style Editor panel.
Automatic tweening stroke-by-stroke (for vector brush)
Thanks to the work of Jeremy Bullock (his page on Patreon), now it is possible to draw strokes one-by-one and let OpenToonz to auto-tween them within selected frame range. It’s best to look at it, than read explanations:
To make this work just create a sequence of empty frames… Well, actually, they do not necessary have to be empty – any a sequence of vector frames will work. Then switch to Brush Tool. On Tool Options Panel you will see a Range dropdown – change it to anything other than “Off” (obvious hint: it will define interpolation that will be used for tweening).
Guided drawing for automatic tweening
This feature adds a new option to the vector brush and geometry tools – Guided Drawing. In order to successfully use auto-tweening of vector drawings, the strokes have to be in the same order and direction. This change makes the onion skin highlight what stroke is next in order and draws a marker hints, making it much easier to keep track of what order the strokes need to be drawn in and which direction. Much thanks to Jeremy Bullock for this feature!
Another high-demanded feature from Jeremy Bullock (have you visited his Patreon page yet? ^__^). Want to make sure your vector artwork have no gaps? This is a feature for you!
LipSync import window
This popup allows a user to apply data from a text file generated by hand or from another application such as Papagayo-NG to a level. Just right-click on any frame in Timeline (XSheet) and choose “Apply Lip Sync Data”.
You can choose which level drawings they want to use for which mouth shape using the arrows below each icon. The mouth shapes are based off of the standard Preston Blair mouth shapes.
This works for all image level types including sub-XSheet levels, with the only exception that sub xsheet levels don’t provide icons and therefore use a frame number reference.
This action is undoable, so the original level order can be recovered if the results need changed.
Much thanks to Jeremy Bullock for this feature!
New FX: Timecode
This feature was requested by some Japanese animation production and implemented by maintainer of OpenToonz Shun Iwasawa. As you might guess, this FX displays a timecode of your animation.
New Fx: Bokeh Ref Iwa
This Fx is also developed by maintainer of OpenToonz Shun Iwasawa. Its purpose is to defocus a single image by using a “depth reference image”.
Most of specification is very similar to the Bokeh Iwa fx, except as follows:
- Bokeh Ref Iwa Fx only accepts one source layer.
- Also you need to input the “depth reference image”, which represents the depth of the image in gray scale. (The nearest pixel is black and the farthest pixel is white.)
By changing the on-focus distance, you can obtain racking focus shot from one deep-focused photo like this:
- Export audio via “File” -> “Export Soundtrack”.
- Mojo brush set for MyPaint raster brush.
- Support for touch screens. One finger for pan. Two fingers for zoom or rotate. Double tap for fits to the viewer. Three finger drag for undo and redo. Note that this option is OFF by default.
- Pass Through – utility Fx for unifying the input of macro (grouped fx).
For the complete list of changes and fixes please check the full release notes of version 1.2.0.