Weekly progress
I will start today’s weekly progress from screencast demonstrating our “lazy tweening” approach. This approach can be shortly summarized in following steps: Vectorize each keyframe
I will start today’s weekly progress from screencast demonstrating our “lazy tweening” approach. This approach can be shortly summarized in following steps: Vectorize each keyframe
EDIT: The call is closed. Thank you everyone who participated! See details Today we’re taking one more step to attract the community to Morevna
And here’s another delayed weekly progress. What can I say? The last week was hot! We did a lot of work on animation, we have
2012-09-20 EDIT: The call is closed. See details 2012-08-20 / EDIT: The deadline is extended until the September 20th! Hey, everyone! There was
EDIT: The call is closed. Thank you everyone who participated! See details Attention, Blender artists! We are looking for volunteer Blender modeller who can
Last week I have spent 5 days attending the festival of children’s animation “FireBird” in Novosibirsk. We had a screening of the work done by
OK, as I promised, today we delivering you new development build of Synfig studio with some new features. The changes are: Disabling keyframes. Now you
This week wasn’t very productive. Nikolay was mostly busy on other things, so you will not see new vectorization results. Though, we have managed to
Finally I’ve got the video with my talk about Remake at LGM! Unfortunately the screen wasn’t recorded, so initially there was only my talking head
As we are back on track now, I’m going to continue tradition with the weekly reports (like we did during the previous phase). At least
We was so excited by our stickman merge tool, that we decided to integrate this feature directly into Synfig Studio. As result, we have made
If you examine our sources, you may notice that when we work on character animation, we usually place every character in separate Synfig file. This