Author: Konstantin Dmitriev

Weekly progress

I will start today’s weekly progress from screencast demonstrating our “lazy tweening” approach. This approach can be shortly summarized in following steps: Vectorize each keyframe

Community Call: Vectorization help

EDIT: The call is closed. Thank you everyone who participated! See details   Today we’re taking one more step to attract the community to Morevna

Weekly progress

And here’s another delayed weekly progress. What can I say? The last week was hot! We did a lot of work on animation, we have

Community Call: Soldiers models

2012-09-20 EDIT: The call is closed. See details   2012-08-20 / EDIT: The deadline is extended until the September 20th!   Hey, everyone! There was

Community Call: 3D models of Ivan and Morevna

EDIT: The call is closed. Thank you everyone who participated! See details   Attention, Blender artists! We are looking for volunteer Blender modeller who can

Back from festival

Last week I have spent 5 days attending the festival of children’s animation “FireBird” in Novosibirsk. We had a screening of the work done by

Weekly progress

OK, as I promised, today we delivering you new development build of Synfig studio with some new features. The changes are: Disabling keyframes. Now you

Weekly progress

This week wasn’t very productive. Nikolay was mostly busy on other things, so you will not see new vectorization results. Though, we have managed to

Introduction to Remake

Finally I’ve got the video with my talk about Remake at LGM! Unfortunately the screen wasn’t recorded, so initially there was only my talking head

Weekly progress

As we are back on track now, I’m going to continue tradition with the weekly reports (like we did during the previous phase). At least

Plugins feature in Synfig Studio

We was so excited by our stickman merge tool, that we decided to integrate this feature directly into Synfig Studio. As result, we have made

Stickman Merge Tool

If you examine our sources, you may notice that when we work on character animation, we usually place every character in separate Synfig file. This