Weekly progress
I will start today’s weekly progress from screencast demonstrating our “lazy tweening” approach. This approach can be shortly summarized in following steps: Vectorize each keyframe independently. Use stickman to deform first keyframe to second and create tweening transition. Repeat the same for second and third
Community Call: Vectorization help
EDIT: The call is closed. Thank you everyone who participated! See details Today we’re taking one more step to attract the community to Morevna Project development. This time we will ask for attention from Synfig users. Let me introduce you: We are working hard
Weekly progress
And here’s another delayed weekly progress. What can I say? The last week was hot! We did a lot of work on animation, we have started working on 3d elements of the project and published two community calls… Today is exactly a middle of the
Community Call: Soldiers models
2012-09-20 EDIT: The call is closed. See details 2012-08-20 / EDIT: The deadline is extended until the September 20th! Hey, everyone! There was so much response about our previous call, so we decided that it will be bad to waste your attention just
Community Call: 3D models of Ivan and Morevna
EDIT: The call is closed. Thank you everyone who participated! See details Attention, Blender artists! We are looking for volunteer Blender modeller who can make a 3D models of our two main characters – Ivan and Morevna. The models are going to be used
Back from festival
Last week I have spent 5 days attending the festival of children’s animation “FireBird” in Novosibirsk. We had a screening of the work done by kids under my direction and got some awards. One of the important festival events was a meeting with Plenipotentiary Presidential
Weekly progress
OK, as I promised, today we delivering you new development build of Synfig studio with some new features. The changes are: Disabling keyframes. Now you can make any keyframe inactive, which means it will not influence any waypoints and not produce new ones. Disabled keyframes
Weekly progress
This week wasn’t very productive. Nikolay was mostly busy on other things, so you will not see new vectorization results. Though, we have managed to make some really neat improvements. First of all, we have made some significant impact on shot 06. I was a
Introduction to Remake
Finally I’ve got the video with my talk about Remake at LGM! Unfortunately the screen wasn’t recorded, so initially there was only my talking head there. But I’ve tried to reproduce everything what was happening at the screen during the presentation and combined with video.
Weekly progress
As we are back on track now, I’m going to continue tradition with the weekly reports (like we did during the previous phase). At least I will try. ^__^ Just like before, we made a special list to track our progress: In this case there
Plugins feature in Synfig Studio
We was so excited by our stickman merge tool, that we decided to integrate this feature directly into Synfig Studio. As result, we have made some trivial plugin system that allows to run python scripts for current document right from Synfig menu. Very simple, but
Stickman Merge Tool
If you examine our sources, you may notice that when we work on character animation, we usually place every character in separate Synfig file. This approach have certain advantages. For example, it becomes possible to have several people working on the same shot at once.