Blog

Weekly progress

I will start today’s weekly progress from screencast demonstrating our “lazy tweening” approach. This approach can be shortly summarized in following steps: Vectorize each keyframe independently. Use stickman to deform first keyframe to second and create tweening transition. Repeat the same for second and third

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Community Call: Vectorization help

EDIT: The call is closed. Thank you everyone who participated! See details   Today we’re taking one more step to attract the community to Morevna Project development. This time we will ask for attention from Synfig users. Let me introduce you: We are working hard

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Weekly progress

And here’s another delayed weekly progress. What can I say? The last week was hot! We did a lot of work on animation, we have started working on 3d elements of the project and published two community calls… Today is exactly a middle of the

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Community Call: Soldiers models

2012-09-20 EDIT: The call is closed. See details   2012-08-20 / EDIT: The deadline is extended until the September 20th!   Hey, everyone! There was so much response about our previous call, so we decided that it will be bad to waste your attention just

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Community Call: 3D models of Ivan and Morevna

EDIT: The call is closed. Thank you everyone who participated! See details   Attention, Blender artists! We are looking for volunteer Blender modeller who can make a 3D models of our two main characters – Ivan and Morevna. The models are going to be used

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Back from festival

Last week I have spent 5 days attending the festival of children’s animation “FireBird” in Novosibirsk. We had a screening of the work done by kids under my direction and got some awards. One of the important festival events was a meeting with Plenipotentiary Presidential

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2012-06-25_001
Demo

Weekly progress

OK, as I promised, today we delivering you new development build of Synfig studio with some new features. The changes are: Disabling keyframes. Now you can make any keyframe inactive, which means it will not influence any waypoints and not produce new ones. Disabled keyframes

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Weekly progress

This week wasn’t very productive. Nikolay was mostly busy on other things, so you will not see new vectorization results. Though, we have managed to make some really neat improvements. First of all, we have made some significant impact on shot 06. I was a

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remake-intro
Infrastructure Tutorials

Introduction to Remake

Finally I’ve got the video with my talk about Remake at LGM! Unfortunately the screen wasn’t recorded, so initially there was only my talking head there. But I’ve tried to reproduce everything what was happening at the screen during the presentation and combined with video.

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Weekly progress

As we are back on track now, I’m going to continue tradition with the weekly reports (like we did during the previous phase). At least I will try. ^__^ Just like before, we made a special list to track our progress: In this case there

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synfig-plugins
Synfig

Plugins feature in Synfig Studio

We was so excited by our stickman merge tool, that we decided to integrate this feature directly into Synfig Studio. As result, we have made some trivial plugin system that allows to run python scripts for current document right from Synfig menu. Very simple, but

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2012-06-02-double-stickman
Synfig

Stickman Merge Tool

If you examine our sources, you may notice that when we work on character animation, we usually place every character in separate Synfig file. This approach have certain advantages. For example, it becomes possible to have several people working on the same shot at once.

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