Blog

Soldier Model

Meanwhile Nikolay struggle with keyframes, Erik Castillo has finished the promised 3D model of soldier. I was a little worried about the lack of such model, because we need it in shot 35 for keyframes drawing (this is a very complex shot where the soldiers

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Keyframes drawing workflow

Today I want to write a little about our keyframes drawing workflow.  The described workflow is not something that we come up at once, but this is something that formed up spontaneously during the last week. Nikolay uses MyPaint to draw the keyframes and some

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Weekly news

OK, the main event of this week is the official launch of donations campaign. It took much of my time to prepare it, but I think it worth the efforts. With that event the project enters new phase – keyframes drawing – and since the

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Demo

Donation campaign is launched!

OK, today is the 1st of March and that means 2 things: Nikolay proceeds to drawing keyframes and we are officially launching the donation campaign. Please spread a word and help us to reach the goal! Read more…

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Exciting

Damn, I just can’t handle myself! I never had such fun collaborating on drawings!

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Demo

Weekly news

Ok, folks, guess what I have for you? That’s right – the demo snapshot! It’s just few days left before the project will be to be kicked to the new phase, so it’s good time to publish things like that. ^__^ But that’s not all!

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The choice is made

After two weeks of trying, searching and discussions the keyframer artist is finally chosen. This will be Nikolay Mamashev – he is ready to redraw all keyframes of Morevna Project Demo in two months. Decision is final and won’t be changed. Congratulations! ^_^ Personally I’m

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Blender and Freestyle

Erik Castillo is working on the 3D soldier model. And he did the first renders using the Freestyle rendering engine. That made me seriously think about migrating to Freestyle-enabled Blender builds. The  Blender 2.62 is out few days ago and we already tested our repositories for

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Repositories go public

OK, folks, are you ready? We are happy to announce that we are changing our politic for repository access. As you might know, current production sources are stored in two repositories – ‘lib’ and ‘demo’. The ‘demo’ repository was available to everyone without any restrictions,

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RenderChan Updates

Remake 0.4 released

I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in the project files and renders them. Download remake-0.4-1.noarch.rpm Download remake_0.4-1_all.deb Download remake-0.4.tar.gz This release delivers a number of major improvements

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Closer but still not there

This week we were in process of choosing an artist for the keyframes artwork. Well, we are still in the process. There were a lot of discussion around that and especially about the general stylistics. It’s really hard question, because  even if you have pretty

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Weekly progress

Ok, here’s another report. Finally we have new Battlefield concept completely applied to all shots. And here’s few samples: It’s awesome to have 3D as the starting point for real background artwork. Of course the final version will not go with 3D – we plan

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