Pepper & Carrot: Subtitles are available for translation

The premiere of Pepper & Carrot Motion Comic is quickly approaching! And at current stage of production we are ready to accept translations for subtitles. The subtitles are published on GitHub and your contributions are welcome through pull requests. Please make sure to look at the general instructions before you start contributing.

Pepper & Carrot: Voicing contest

We are happy to announce English voicing contest for upcoming Pepper & Carrot animated comic! Submit your entry and get a chance to become voice actor of Pepper & Carrot! Key Dates First round submission deadline: March 3, 2017. 00:00 GMT. Selection / Call Backs: before March 10, 2017. Second round deadline: March 17, 2017. […]

Pepper & Carrot: Polishing English dialogues

We have launched a process of polishing English dialogues for upcoming Pepper & Carrot animated short! Wait, what do I mean by “polishing”? Isn’t Pepper & Carrot already translated to 30+ languages? Why should be English translation polished? Let me explain. When our team started to work on animated version of Pepper & Carrot, our […]

Call for subtitle translations of Morevna Episode 3

UPDATE: Important! The translation now takes place at GitHub – Dear friends! We have started a collaborative translation of subtitles for Episode 3 of “Marya Morevna”. The translations takes place at platform. Below you can see a quick video how it works.

Deadlines, deadlines…

( читать по-русски | Russian translation ) This weekly report I will start from an announcement that as of September 1st our vectorization “competition” is over. And here’s the final results: Jcome: 26 LoboZamora: 17 Pixelgeek: 4 Animtim: 3 It’s obvious that absolute leader in that competition is Jcome! Congratulations! ^__^ The vectorization competition was […]

Weekly progress

( читать по-русски | Russian translation ) Hello, my dear reader! It’s only a few days left before the 1st of September, which is not only the Knowledge Day (in Russia), but also is a deadline for our “Vectorization and Tweening” stage. We are working very hard to get everything done, but looks like we […]

Ivan and Morevna models – Community call results

OK, people, today we are ready to announce the results of our community call for Ivan and Morevna models. One month passed by since we published the call and during that period many artists worked to create the models of the two main characters. It was an exciting for me to meet so many enthusiastic […]

Community Call: Vectorization help

EDIT: The call is closed. Thank you everyone who participated! See details   Today we’re taking one more step to attract the community to Morevna Project development. This time we will ask for attention from Synfig users. Let me introduce you: We are working hard vectorizing and tweening the keyframes made by Nikolay. Still, looks […]

Community Call: Soldiers models

2012-09-20 EDIT: The call is closed. See details   2012-08-20 / EDIT: The deadline is extended until the September 20th!   Hey, everyone! There was so much response about our previous call, so we decided that it will be bad to waste your attention just on two models. Let me explain the situation. Right at […]

Community Call: 3D models of Ivan and Morevna

EDIT: The call is closed. Thank you everyone who participated! See details   Attention, Blender artists! We are looking for volunteer Blender modeller who can make a 3D models of our two main characters – Ivan and Morevna. The models are going to be used be used in the Morevna Project Demo and for reference […]

Donation campaign is launched!

OK, today is the 1st of March and that means 2 things: Nikolay proceeds to drawing keyframes and we are officially launching the donation campaign. Please spread a word and help us to reach the goal! Read more…

Call to Community: Shot 54 Overpaint

EDIT: This call is closed. OK, looks like it’s time to try the new strategy of attracting contributors to the project. Our previous strategy was based on the assumption that contributors will work directly with the production tree and maintain their working copies using git. Now I should admit that it was quite naive for […]