Dwango has announced that the 2D animation production software OpenToonz which they developed and open sourced March 2016 has been used in the production of Kamikaze Douga’s First Animated Feature Film ‘BATMAN NINJA’. Tokyo, Japan (July 12th, 2018) — Dwango Co., Ltd. has announced that the 2D animation production software “OpenToonz” which they started distributing in March 2016 as […]
I am happy to announce that bounty for implementing Krita Assistant Tool in OpenToonz is 100% funded now! And that means our hired developer Ivan Mahonin is starting to work on this feature. Much thanks to everyone who contributed to this bounty and thus helped to make a better free software to everyone! The bounty […]
For the first time of its existence as open-source tool, OpenToonz got used in production of full-featured anime movie – it was announced that it was used as part of the production of director Hiromichi Yonbayashi ‘s latest work “Mary and Witch Flower” (Studio Ponoc Production) which was released on July 8, 2017. Official website […]
We have published an update to our OpenToonz packages! This version introduces several important improvements and changes. Please check the detailed description below. 1. Horizontal timeline Now you can switch vertical Xsheet panel to horizontal timeline mode. Just click “Xsheet” button in the top-left corner of Xsheet panel. This feature was initially planned and curated […]
Many Windows users complained about the fact that official version of OpenToonz is available for 64bit architecture only. So, our team decided to fill that gap and now we are providing 32-bit builds for Windows users. Enjoy!
Hey, dear Linux user, do you use OpenToonz? Great! Does your vector lines looks jagged and ugly? Well, congratulations – you are affected by anti-aliasing bug! This issue is related with particular videocard drivers, such as Intel, ATI and Nouveau. It is described in detail here. But wait, don’t click! There is really no need […]
On March 29th we have published a new update for our OpenToonz packages (for Windows and Linux). This update delivers a bunch of fixes and improvements for MyPaint brushes. Check them all below.
A few days ago we have published our testing builds of OpenToonz with MyPaint brushes. Unfortunately, the Windows build got a nasty bug, which leads to incorrect saving of raster levels. Our developer Ivan Mahonin have fixed this bug now and updated version is available for download. This update is strongly recommended for all windows […]
Our developer Ivan Mahonin published first testing packages of OpenToonz, featuring MyPaint brushes integration! The installation packages are available for Windows and Linux operating systems. Ivan is working on integrating MyPaint brushes into OpenToonz animation software. This work is made possible thanks to many OpenToonz community members, who supported our bounty for this feature. Recently […]
Good news for Linux users of OpenToonz – Toonz Raster Level now available within AppImage builds! In previous builds all attempt to create new level of “Toonz Raster Level” type caused application to crash. Our developer Ivan Mahonin have fixed this and now you can use this special level type in your work. The fix […]
In January 2017 we have posted a bounty to integrate MyPaint brushes in OpenToonz. Thanks to support of many community members, the bounty reached its goal and our hired developer Ivan Mahonin started to work on implementing that feature. Actually, he is already got first working version. See screenshots below and source code here. Right […]
The new builds of OpenToonz for Linux are available for download now! With this update you will get an improved compatibility with various Linux distros (including support for 32bit architectures). So, if earlier package didn’t worked for you – it worth to give it a second try! Also, the new builds includes some basic desktop […]