Toonz Raster Level now works in Linux builds

Good news for Linux users of OpenToonz – Toonz Raster Level now available within AppImage builds! In previous builds all attempt to create new level of “Toonz Raster Level” type caused application to crash. Our developer Ivan Mahonin have fixed this and now you can use this special level type in your work.

The fix is available within all builds of OpenToonz starting from 2017.02.10. So, if you still use older version, then it’s a good time to get an update!

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What is “Toonz Raster Level” and how it is differs from regular “Raster Level”? Well, it is hard to describe the benefits in one sentence. In general it is like “bitmap drawing with blackjack” – you get better control on your artwork.

When you paint on “Toonz Raster Level” application stores additional information about your painting (such as palette color and some tool options). This allows to get some benefits, similar to those as you have with Vector Levels.

For example, it remembers palette color style when you paint something. So, if later you change corresponding palette color style, then your painting will be changed accordingly.

Also, any drawings made with  Brush Tool and Paint Brush Tool (similar names, eh?) are treated as completely distinct types of data. Anything painted with Brush Tool is treated as “Line” and anything painted with Paint Brush Tool is treated as “Area”. This allows to separate bitmap data within the same Level and work with each type independently. I.e. you can use Paint Brush Tool to paint fills (Areas) and keep lines of your artwork untouched.

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Posted in OpenToonz Development, OpenToonz News.

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