Blog

Repositories go public

OK, folks, are you ready? We are happy to announce that we are changing our politic for repository access. As you might know, current production sources are stored in two repositories – ‘lib’ and ‘demo’. The ‘demo’ repository was available to everyone without any restrictions,

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RenderChan Updates

Remake 0.4 released

I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in the project files and renders them. Download remake-0.4-1.noarch.rpm Download remake_0.4-1_all.deb Download remake-0.4.tar.gz This release delivers a number of major improvements

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Closer but still not there

This week we were in process of choosing an artist for the keyframes artwork. Well, we are still in the process. There were a lot of discussion around that and especially about the general stylistics. It’s really hard question, because  even if you have pretty

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Weekly progress

Ok, here’s another report. Finally we have new Battlefield concept completely applied to all shots. And here’s few samples: It’s awesome to have 3D as the starting point for real background artwork. Of course the final version will not go with 3D – we plan

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Synfig

Stickman Tutorial

For a long time people asked for the tutorial explaining how to use Stickman Template and finally I have come up with something that might be called a tutorial. In fact those videos were recorded in different time (you might notice the differences in interface

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Weekly progress

This week we have continued with applying new battlefield concept to the demo shots. We have made it till the shot 35, which was reworked in the 3D fashion. Agian, Nikolay Mamashev end up with some amazing pieces of animation (as usual based on Eeonora’s

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Weekly progress

This week we were busy updating demo shots for the new battlefield concept. Currently we have updated all shots in the range of 01-16, and hey – it looks quite nice! At the same time Nikolay does tracing and animation based on the keyframe drafts

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Migrating to Blender 2.61

Finally, we have started updating Morevna repository for Blender 2.61. As you might remember we have used 2.49 before and of course we have many issues during migration. At the same time we started ultimate rework of battlefield concept. Here’s a few WIPs: Special thanks

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Pencil packages update

Here’s another update for Pencil fixing few minor issues: Blank keyframes are saved correctly now. #7 Fix Ctrl+Z keybinding not working under some circumstances. Fix some keybindings to be more conventional. Download now As usual, the source code can be found in this git repository.

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Uncategorized

Pencil packages update

We have updated Pencil packages. Please grab them from the packages page. This version is different from the official one and includes all our previous modifications, as well as following improvements provided by davidefa: Export movie fixed. Audio layers are mixed with video now. To

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The Adventures of Boris Munchausen

Continuing the theme, brought up in this post. Here’s the second animated short, created by the elder group of kids: http://munchausenproject.wordpress.com/. This is a kind of experimental project too, demonstrating Morevna’s technology applied to for creating cut-out animation.  The full sources will be released soon

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PayPal issues resolved

OK, thanks to the help of Genete, we have resolved our issues with PayPal, mentioned in this post. Now we are able to accept donations in case if there will be any. The donations are handled as Pledgie campaign, so the list of donors is

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