I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in the project files and renders them.
This release delivers a number of major improvements and bugfixes. See full list of changes below.
- It is now possible to install “Remake” into “/usr/local” or any other system prefix. Use “./install-remake PREFIX” command for that. Uninstalling is also possible with “./uninstall-remake PREFIX”. DEB/RPM packages are also available for download.
- Special command to create new remake projects – “remake-manager create PROJECTNAME”. This command checks that all required software is installed, creates PROJECTNAME dir, copies default project template, automatically detects installed blender version and writes necessary configuration.
- Desktop integration for Gnome users – if you have nautilus-actions installed, then you can call “Remake” commands by right-clicking files in Nautilus.
- Support for Blender >= 2.62.
- If some software is missing then provide informative messages including hints on installation, configuration and links to download sources.
- Check if installed Blender version have FFMpeg support.
- New option in remake.conf – “BLENDER_VERSION”. Allows to set Blender version required to work with the project. If installed version of Blender is different, then throw error message.
- New option in remake.conf – “AUDIO_RATE”. Specifies default audio rate for the project audio files.
- Improve quality of samplerate conversion for mp3 files.
- New mode – “pack”. Packs file into zip archive together with all dependent files. Usage: “remake FILE pack”. Packed files are written into “packs/” subdirectory in your project root.
- Dependency detection uses cache now. Dramatically increases dependency detection speed.
- New option “-z” to disable cache.
- New option “-i” to ignore all errors in commands executed.