Blog

Underground Feed

Wondering what’s happening deep inside of morevnaproject right now? Meet the Morevna Project Underground Feed! Repository commits, wiki edits, blog posts and comments – every piece of information about project progress goes there. It is an easy way to track all changes made in different

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Production Pipeline

Developing a project it is necessary to clearly understand a consequence and relations between the different stages. For that purpose we made a graphical schema of production pipeline for Morevna Project. Arrow, pointing from a task block A to a task block B, means what

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Morevna Project Wiki

OK, it’s time to officially proclaim Morevna Project wiki opened. It is a place where we store and develop the most of concept documentation. And remember, we still need your help! There is a taskboard on the main page of the wiki – if you’re

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Synfig

Camera widget

Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the zoom layer. Download Here’s the latest version of camera widget: camera-view-0.3.sifz. License: Public Domain. You could find instructions on it’s

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GitGui-12
Uncategorized

Git repository

BTW, we have set up a git repository for the project. It is currently in private mode, but if someone wants to get access, feel free to contact us.

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Slavic Paganism

Just found amazing resource dedicated to slavic paganism. Honestly, for me, grown in Russia, this reading was full of discoveries. Just two quotes: Koshchei. Koshchei the Deathless for his supposed invulnerability; noted for being the abductor of beautiful princesses. He is a powerful wizard or

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Messing with particles again

Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple example file: You can see what the parts of exploded object detached not only from object itself, but also from nearest area (which is 1,5-2

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Storyboard update

Finally managed to incorporate latest changes into demo storyboard paper. We left numbers of the existing scenes untouched and as result numbering across the storyboard became a little inconsistent. It is handy to refer to shots by numbers – each shot in separate directory with

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