This is a first lesson of our upcoming video training course – “Cut-out animation in Blender”. In the full course you will learn how to use Blender open-source software to create animation in the same technique, as it was used for creating Pepper & Carrot Motion Comic. With this knowledge you will be able to […]
Some people ask us – how to use the features illustrated in our Stickman tutorials with the latest version of Synfig? The thing is that Stickman is an old technology, developed by us to emulate bones features in old versions of Synfig. Since version 1.0 Synfig have native bones feature and this makes Stickman deprecated. […]
This shows how to use Compositions feature to test how well your artwork is prepared for animation. In this example I will be testing various mouth shapes prepared for lipsync.
This tutorial shows a technique of creating automatic tweening in OpenToonz. To successfully use the auto-tweening of vector drawings, the strokes have to be in the same order and direction. The guided drawing feature is here to help you. When this option is enabled the onion skin highlights what stroke is next in order and […]
This quick tutorial shows how to create automatic animation in OpenToonz using stroke-by-stroke method. In short: make sure that you have a sequence of vector frames (or, create an empty one). Then switch to Brush Tool. On Tool Options Panel you will see a “Range” dropdown – change it to anything other than “Off” (obvious […]
New users of OpenToonz often ask – how to add a sequence of empty frames? This is a sort of operation that is tricky to figure out, so here is a step-by-step recipe: Create a new level (if you haven’t yet) Make sure you have Level Strip panel visible. If not – choose “Windows” -> […]
So, you want to dig into sources of Pepper & Carrot Motion Comic but don’t know where to start? Here is a quick manual for you!
Before deleting any bone, you have to detach all its child bones. Otherwise Synfig will crash (this is a known issue see #375). Here is how to do that. Select Skeleton layer and in Parameters Panel expand the Bones list. Find the bone you looking for (hint: when you select a bone in the Bones […]
What is “Toonz Raster Level” and how it is differs from regular “Raster Level”? Well, it is hard to describe the benefits in one sentence. In general it is like “bitmap drawing with blackjack” – you get better control on your artwork. When you paint on “Toonz Raster Level” application stores additional information about your […]
Here you will find instructions on how to work with sources of Morevna Episode 3. Downloading sources There are several ways to download full sources.: 1. Web download Navigate to our sources repository, and take a look at the projects list on the left sidebar. Right-click on “morevna-ep3” and choose “Download” from menu. You will […]