Here is a screencast showing 30 minutes of my typical workday in Blender within production of Pepper & Carrot Motion Comic. By this moment the Artwork Painting routines completed by 85%, animation works are follow closely – they are at 75% done by now. Also remember, that we are running a contest for English voicing, […]
Great news – the work on a 3D model of Ivan is done and it is available for download! In the published blend-file you can find high-poly and low-poly meshes and all textures included. Please check the download link at the bottom of this post. I have created this character as part of my work […]
Here’s a quick video demonstrating how to build your custom location in no time using Town Location Pack by Nikolai Mamashev.
Nikolai Mamashev created a pack of objects for building town background. This pack is completely compatible with Pepper & Carrot models, so you can use it to build your own animation scenes. Check it out! This pack includes: background + silhouette of the city; clouds; various buildings; streetlights; trees and bushes; fence; sidewalk; table with […]
I have started creating Ivan model for my 3D teaser. I already have finished sculpting and retopology stages a lot of interesting to come. The current model draft is available for download bellow. Download model
A few weeks ago our studio artist Nikolai Mamashev published two blender models (rigs), based on original characters from the «Pepper & Carrot» open-source web-comic by David Revoy. Both models are available for free download and use under the therms of Creative Commons Attribution 4.0 license.
Several posts ago I have mentioned contributions made by Scribblemaniac to RenderChan development. He is also works on RenderChan integration plugin for Blender, and here’s a demonstration of its first version.
Following by a previous tutorial about making lipsync using Papagayo, here is another one showing how to apply lipsync data to Blender model. We have made a special version of official Papagayo Lipsync addon, which implements a special approach for adding lipsync animation to your models. With this approach you use a Pose Library to […]
( читать по-русски | Russian translation ) It’s the 1st of October and it’s hard to tell which stage we are now on – because we are still finishing backgrounds, making 3D, putting it all together and polishing it all at the same time. In my previous production plan we have October planned for “Sound […]
( читать по-русски | Russian translation ) We are happy to announce that the new Freestyle-enabled packages of Blender are available for download now. Please note, that those packages are not exactly Blender 2.63, but much more like 2.64 RC1 (with FFMPEG and Freestyle features). Enjoy! Illustration by Jikz. Distributed under the terms of CC […]
( читать по-русски | Russian translation ) This weekly report I will start from an announcement that as of September 1st our vectorization “competition” is over. And here’s the final results: Jcome: 26 LoboZamora: 17 Pixelgeek: 4 Animtim: 3 It’s obvious that absolute leader in that competition is Jcome! Congratulations! ^__^ The vectorization competition was […]
( читать по-русски | Russian translation ) Hello, my dear reader! It’s only a few days left before the 1st of September, which is not only the Knowledge Day (in Russia), but also is a deadline for our “Vectorization and Tweening” stage. We are working very hard to get everything done, but looks like we […]