Following by a previous tutorial about making lipsync using Papagayo, here is another one showing how to apply lipsync data to Blender model.
We have made a special version of official Papagayo Lipsync addon, which implements a special approach for adding lipsync animation to your models.
With this approach you use a Pose Library to define a mouth poses for the face rig of your model. Each pose should be named as corresponding phoneme in your lipsync breakdown – “MBP”, “AA”, “O”, “EHSZ”, “etc”… (just inspect the .dat file produced by Papagayo to figure out which phonemes you need).
The addon takes a Papagayo’s .dat file and sets keyframes based on mouth shapes defined in your Pose Library.
Below you can see a quick tutorial by Terry Hancock, demonstrating the use of the script for Lunatics project.