Media researcher Julia Velkova took the trouble to visit our small studio at Gorno-Alataysk and met the core team members. With this guest-post she is sharing her first impressions and revealing some “behind-the-scenes” of Morevna Project.
This post is about my almost two-week long stay in the city of Gorno-Altaysk in Siberia, Russia. As part of my research on the production of open-source animation films – made with open-source tools and released as commons with sources – I have been trying to figure out the webs of connections between this place in Siberia, free software graphics communities, and Morevna Project. I was curious to see the context of producing an open-source animation film in a place like Gorno-Altaysk and how does this context matter. I wanted also to meet more of the people involved in the production of Morevna Project.
Before coming to Gorno-Altaysk I have been talking a lot to Konstantin Dmitriev online and I have been following his Morevna anime film project and Synfig developments. I knew that the place from where he works is somewhere far away in Russia, and that there are some other people involved. It was however very difficult to get any better of idea of who these people were, and what were their roles only through the accounts of Konstantin – which were surely helpful but not enough neither for me, nor for my research.
September 20th, 2014 by Konstantin Dmitriev
Tags: concept, fanart
Here is a concept for another character – Baba Yaga. You can find a lot of references to this name in Russian folklore, but in our story this old lady is an outstanding scientist of cybernetics. That strong and unconditional person bears a dark past, directly related to the birth of the main antagonist of the story – Koshchei The Deathless. Much thanks to Anastasia Majzhegisheva for the artwork.
For a long time we have received many requests to provide Papagayo packages for Windows. I am aware about the Papagayo 2.0 bump from original developers, and I am considering to port the changes of our custom version of Papagayo into their version as soon as possible. Unfortunately, right now I’m busy with other priorities, so it’s very hard to tell when this actually will be done.
Papagayo screenshot (Windows)
But there is a good news! As a result of our recent collaboration with some small animation studio of Novosibirsk, we have come up with a build of Papagayo, which is works for Windows. The build is pretty crappy, but it is working.
I am happy to announce that we have made a small update to our Papagayo packages, which fixes the issue with FPS settings value. In previous versions FPS value was internally messed up when you load a new audio file, which was leading to incorrect syncronization results. This update have no other changes and is recommended for all users.