Posts Tagged ‘tutorials’

Synchronization infrastructure for collaborative animation projects

Tuesday, August 27th, 2013

When several people work on the animation project in different places, the project sources are usually synced between them using the cloud services. Today I would like to share the workflow we use for that.

First of all, as you probably know, for our projects we use Remake build system, which allows to separate sources from the rendered data. Rendering data could be produced (and updated) anytime from the sources, so it’s quite logical that we need to sync sources only, which dramatically reduces the bandwidth usage.

The rendered data always reside in the “render” subdirectory inside of the project root. So we need to sync everything except this directory. Many cloud sync services allow to exclude certain directories from sync, but we usually go with different approach, which is service-independent.

(more…)

Character Template Tutorial

Monday, April 15th, 2013

Hola! We understand that the published character template is pretty much unuseful without a tutorial. So, here I’m publishing a screencast recorded from my workshop at LGM.

You can download the full tutorial in ogg-theora format here: http://archive.org/details/SynfigCharacterTemplateTutorial

Enjoy!

Using colorcharts in Synfig

Saturday, August 11th, 2012

Here’s a little video I have prepared on how we do coloring using colorcharts in Synfig.

The colorcharts is very cool feature for animation projects – you have all key colors defined in one file and when you change this file, all colors are changed in the whole project. So you can dynamically tweak colors for your characters with a single click.

Colorcharts are natively supported in Synfig through the linking feature. Many people know that you can link parameters in Synfig within one file, but very few know that you can link to parameters from other files. And this is how colorcharts work – we just link all colors to the exported values in another file. See video below for detailed explanation.

Apologies for my English. ^__^

LGM talk about Remake

Tuesday, June 19th, 2012

Finally I’ve got the video with my talk about Remake at LGM! Unfortunately the screen wasn’t recorded, so initially there was only my talking head there. But I’ve tried to reproduce everything what was happening at the screen during the presentation and combined with video. So I hope in this shape it makes sense now.

My English is pretty crappy, so here’s the presentation with all supporting text: lgm-remake-slides.pdf

Plugins feature in Synfig Studio

Monday, June 11th, 2012

We was so excited by our stickman merge tool, that we decided to integrate this feature directly into Synfig Studio. As result, we have made some trivial plugin system that allows to run python scripts for current document right from Synfig menu. Very simple, but hey! – it’s effective.

Here’s some explanation video:

People often write some scripts to make useful things on Synfig (sif) files. The most of these scripts are written in python. But for ordinary users running custom scripts from terminal is tricky. With plugins feature users can install scripts as easy as they copy files and transparently run them in the same way as they use standard Synfig Studio commands. Also, runing scripts from menu is much faster, than from terminal and it greatly improves the workflow for advanced users. Having this feature allows to easily add simple functions to Synfig Studio by writting scripts in python. Also, maybe the popular scripts could be used by developers as prototypes for functions to be implemented natively.

Synfig Studio builds with plugins support can be found our software page. For more information and source code please refer to this pull request page.

Stickman Tutorial

Wednesday, February 1st, 2012

For a long time people asked for the tutorial explaining how to use Stickman Template and finally I have come up with something that might be called a tutorial. In fact those videos were recorded in different time (you might notice the differences in interface elements), but watching everything in sequence should give you the whole picture. Big thanks to Anna Orlova for translation and subtitling.

(more…)

Remake – Version 0.1

Wednesday, July 28th, 2010

I am happy to announce the first release of “Remake” – unified build system for animation projects.

As I wrote some time ago, it’s purpose to automatically track changes in your project files and update rendered footage where needed.

“Remake” is released under GNU GPLv3 and available for download here.

There’s also nice tutorial about its usage.

For more information please visit project homepage.

MediaWiki and Script Translation

Thursday, July 22nd, 2010

Terry Hancock wrote an interesting article about translation of Morevna Project’s script: read now.

Camera widget

Thursday, November 27th, 2008

Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the zoom layer.

Download

Here’s the latest version of camera widget: camera-view-0.3.sifz.

License: Public Domain.

You could find instructions on it’s usage below.

(more…)

Reusing models

Thursday, August 21st, 2008

It’s time to tell about the way we organizing usage of the same models in various scenes with blender.

Imagine we have a model of… mmm… bike! And as you could see from storyboard bike is appearing on many scenes of Morevna Project demo. We do not want to include the full copy of a bike because every time we will change the original model, we will need to re-insert it into each scene and (sic!) animate it again.

Consider, what it is unavoidable to make changes in the model after it already inserted in the scenes and process of animation already begun. We can’t design the model from start till the very end – there is always something to fix during the usage. Also it could be handy to insert unfinished yet model to the scene to see how it will look, and let one artist to work on the scene and other continue develop model (like we did for truck model in scene 54).

(more…)