Keyframes drawing workflow
Today I want to write a little about our keyframes drawing workflow. The described workflow is not something that we come up at once, but
Today I want to write a little about our keyframes drawing workflow. The described workflow is not something that we come up at once, but
I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in
For a long time people asked for the tutorial explaining how to use Stickman Template and finally I have come up with something that might
I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project
I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project
During the process of adaptation of Morevna repositories for the new build system we have decided to get rid of complex repository structure involving submodules.
I am happy to announce the first release of “Remake” – unified build system for animation projects. As I wrote some time ago, it’s purpose
Sometimes people ask me why do we keep Morevna’s repositories private? Why not have them out in the open the way free-software projects do? I
It’s been a long time since I’m wrote something useful here. Though, lots of things happened during that period and I feel a need to
When you are about to contribute to any project the main question is where to begin with. Working in collaboration on the Morevna project implies
Developing a project it is necessary to clearly understand a consequence and relations between the different stages. For that purpose we made a graphical schema
Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the