Tag: blender

Weekly progress

Another week passed by. The activity in the project increasing and there are lots of things I want to share today. First of all, we

Community Call: Soldiers models

2012-09-20 EDIT: The call is closed. See details   2012-08-20 / EDIT: The deadline is extended until the September 20th!   Hey, everyone! There was

Soldier Model

Meanwhile Nikolay struggle with keyframes, Erik Castillo has finished the promised 3D model of soldier. I was a little worried about the lack of such

Blender and Freestyle

Erik Castillo is working on the 3D soldier model. And he did the first renders using the Freestyle rendering engine. That made me seriously think about

Migrating to Blender 2.61

Finally, we have started updating Morevna repository for Blender 2.61. As you might remember we have used 2.49 before and of course we have many

Car of Ivan Tsarevitch

Big thanks to Vyacheslav Yastrebcev for the model of Ivan’s car. ^___^

Weapon layouts

Some weapon layouts from ByeZif and Ivashka:

Morevna Packages

OpenSource software could evolve really fast and dramatically change behavior from version to version. Those changes could produce regressions. That’s why it is necessary for

Messing with particles again

Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple example file: You can see

Reusing models

NOTE: This tutorial is outdated and is not relevant anymore. It’s time to tell about the way we organizing usage of the same models in

Bike model

Marya Morevna’s bike layout.