Separation of Synfig project

In my recent post I have elaborated about two segments of our audience and the changes we made to our infrastructure to fit them better. But in fact we have more segments! I talk about the segments that related with particular software projects maintained by us – Synfig, OpenToonz (Morevna Edition), RenderChan and Papagayo-NG. Each […]

Synfig got a Patreon page!

We have set up a dedicated Patreon page for Synfig! The donations collected through this page will allow us to keep our new hired developer Artem Konoplin to keep working on Synfig continuously. IMPORTANT NOTE FOR OUR PATRONS: If Synfig is your primary and only reason for supporting Morevna Project, then please consider to transfer […]

Synfig Studio 1.3.7 Released

We are happy to announce that the new development version of Synfig Studio is available for download! This version delivers a set of fixes made by our new hired developer Artem Konoplin. Fixed bug causing FilterGroup layer not save Origin parameter (issue #505). Fixed error preventing user to move keyframe at certain circumstances (issue #503). […]

Synfig Development Report #51

Since the middle March of 2018 we have hired a new developer – Artem Konoplin  (known as “ice0” on GitHub). His initial mission is to fix bugs and improve stability of current feature set of Synfig. Though, as usual, things gone beyond of that (details below).

New version of Synfig Training Course released

I am happy to announce that we have released an update to Synfig video course! The updated version includes 3 new lessons, where I will show you: how to compose a complete scene from various files; how to use linked files; how to animate a moving background; how to create a parallax effect. I hope […]

New developer will join Synfig development since March 2018

Big news: I have made an agreement with a new developer to join our team for developing Synfig open-source animation software. Artem Konoplin will join us in March as a second hired developer to work on most critical and highly-demanded bugs of Synfig. I will remind that since we already have one hired developer – […]

Synfig Studio 1.3.6 released

We are happy to present you the new development version of Synfig Studio! This version delivers you the new feature – Filter Groups. Filter Groups act just like ordinary groups, with just one exceptions – they do not limit scope for layers. That means, if you put several filter layers into a Filter Group, then […]

Artwork vectorization with bones

Some people ask us – how to use the features illustrated in our Stickman tutorials with the latest version of Synfig? The thing is that Stickman is an old technology, developed by us to emulate bones features in old versions of Synfig. Since version 1.0 Synfig have native bones feature and this makes Stickman deprecated. […]

Synfig Studio 1.3.5 released

The new development release of Synfig Studio is available for download! This version delivers some new features for rendering engine, as well as set of critical fixes. The main highlight of this update is an improved compact UI layout and possibility to use several rendering modes for faster workarea updates (Draft Mode and LowRes Mode). […]

OSX version of Synfig now 5 times smaller

Many OSX users have complained that OSX package of Synfig have ridiculous size (and because of that some users  even had problems with getting it to launch).  So, I have spent several nights on that problem and applied some magic to our build system. And result? Now the package is 5 times (!) smaller than […]