Important fix for RenderChan (PNG sequence problem)

Important update for everyone who installed RenderChan in the period from 2017.01.04 to 2017.09.29: we have discovered a nasty issue which was triggering (silent) render errors for PNG sequences. This was preventing “one-click” rendering for some situations and users had to run RenderChan manually several times to get complete set of rendered files.

RenderChan logo updated

Anastasia Majzhegisheva¬† made an updated version of logo for RenderChan (our tool for automatization of rendering). You might want to compare with previous version to see the difference. Source files also available below. Thanks a lot to Anastasia! View source files  

First version of RenderChan plugin for Blender

Several posts ago I have mentioned contributions made by Scribblemaniac to RenderChan development. He is also works on RenderChan integration plugin for Blender, and here’s a demonstration of its first version.

RenderChan development news

Some quick news about RenderChan development. Last few weeks we’ve got several notable contributions from GitHub user, identified himself as Scribblemaniac. Those are the first external contributions to the RenderChan project and I am especially excited about that. So, here’s what we’ve got from Scribblemaniac: RenderChan now ported to Python 3 (!). Inkscape module for […]

Free Software Humanization

A little secret about Anastasia Majzhegisheva. In her spare time she is working on a mini-animation about Morevna Project. As part of this work she did a human representation of our software tools. Check them out below!

Automatic attribution for Freesound.org

Have you ever used effects from Freesound.org in your videos? Yeah, it is awesome resource! But have you ever tried to make a proper attribution/credit list? Pain! It’s no wonder that the freesound.org have a special forum section about legal and attribution issues. The resource of Freesound is free, but you have to pay the […]

RenderChan on Windows – The first steps

Good news for our Windows users! We have made a first steps with porting our RenderChan software to Windows platform. I have been able to set up the basic environment and after some fixes the RenderChan have been able to render our current production tree. Below you can see the demonstration.

Goodbye Remake, hello RenderChan!

Some our readers might remember, that during the production of Morevna Project Demo we have developed a special tool for automatic management of rendering process. The tool was called Remake, you can watch its basic concepts explained here. This tool saved us a lot of time and efforts and we have used it in many […]

Remake 0.6 released

With the last release of Remake I have announced that version 0.5 will be the last one. I was promising to rewrite the tool into python and give it a new name.Well, I have lied. For the last months I didn’t managed to put my hands on complete rewrite and since the tool remaining in […]