Posts Tagged ‘workflow’

Production Pipeline

Monday, December 8th, 2008

Developing a project it is necessary to clearly understand a consequence and relations between the different stages. For that purpose we made a graphical schema of production pipeline for Morevna Project.

Production Pipeline (click on image to enlarge)

Arrow, pointing from a task block A to a task block B, means what you need to complete task A before doing task B.

Camera widget

Thursday, November 27th, 2008

Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the zoom layer.

Download

Here’s the latest version of camera widget: camera-view-0.3.sifz.

License: Public Domain.

You could find instructions on it’s usage below.

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Collaboration in the past

Friday, November 21st, 2008

Today let me make a journey into the past and tell about how our collaboration workflow look like before we have switched to git.

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Git repository

Saturday, November 1st, 2008

BTW, we have set up a git repository for the project. It is currently in private mode, but if someone wants to get access, feel free to contact us.

Git is beauty

Tuesday, October 28th, 2008

Git is beauty image

Reusing models

Thursday, August 21st, 2008

It’s time to tell about the way we organizing usage of the same models in various scenes with blender.

Imagine we have a model of… mmm… bike! And as you could see from storyboard bike is appearing on many scenes of Morevna Project demo. We do not want to include the full copy of a bike because every time we will change the original model, we will need to re-insert it into each scene and (sic!) animate it again.

Consider, what it is unavoidable to make changes in the model after it already inserted in the scenes and process of animation already begun. We can’t design the model from start till the very end - there is always something to fix during the usage. Also it could be handy to insert unfinished yet model to the scene to see how it will look, and let one artist to work on the scene and other continue develop model (like we did for truck model in scene 54).

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Just MAKE it!

Friday, August 15th, 2008

Well, I’m glad to introduce a new website design… Huh?! Someone already noticed? So I’m late. ^_^”

This task was a really challenge for me because… I don’t know, but for some reason it was hard for me.

And, yeah, we migrated to blender 2.46. I know, much time passed by since it come out and 2.47 is already coming, but that reworked particle system (which is really great, by the way) caused much troubles for us. Anyway, it worths so - we really needed the opportunity to properly manage external lib data, especially for Video Sequence Editor which we using to compose all scenes together. Now our project directory tree is completely transferable and we moved towards the improvements in the managing of the rendering process.

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Scene 12 - Animatic

Monday, June 30th, 2008

Here’s the animatique for the 12th scene of demo.



The original 6 positions of human figure were drawn in Pencil. That allows us to set timing properly and to get the idea of the motion in general. Then we imported keyframes in Synfig Studio and created smooth motion.

Now, when we ensured what animation is looks smooth enough we could proceed with redraw of original 6 keyframes in detail.