Smart rendering manager for animation projects
RenderChan is a tool for managing rendering of animation project. It takes a file for rendering and analyses all its dependencies. If any of the dependent files needs to be rendered (or changed since the last rendering), then dependency is submitted for rendering together with an original file. So, RenderChan constructs a list of tasks for rendering with consideration of changes in the project tree and existing renderings. The resulting list of tasks can be executed locally on the single machine or passed to renderfarm.
RenderChan is an open-source software. Source code is distributed under Modified BSD license.
Some quick news about RenderChan development. Last few weeks we’ve got several notable contributions from GitHub user, identified himself as Scribblemaniac. Those are the first external contributions to the RenderChan project and I am especially excited about that. So, here’s what we’ve got from Scribblemaniac: RenderChan now ported to Python 3 (!). Inkscape module for […]
A little secret about Anastasia Majzhegisheva. In her spare time she is working on a mini-animation about Morevna Project. As part of this work she did a human representation of our software tools. Check them out below!
Have you ever used effects from Freesound.org in your videos? Yeah, it is awesome resource! But have you ever tried to make a proper attribution/credit list? Pain! It’s no wonder that the freesound.org have a special forum section about legal and attribution issues. The resource of Freesound is free, but you have to pay the […]
We have wrote a quick tutorial to help you get started with RenderChan. Read now
Our friends from Girin Studio are starting their own open-source animated movie called “ZeMarmot”. Right now they are running a crowdfunding campaign (it’s just 5 days left!) and they already released a teaser together with all its sources (as I found from this article). We decided to take the teaser sources and use them to […]
Good news for our Windows users! We have made a first steps with porting our RenderChan software to Windows platform. I have been able to set up the basic environment and after some fixes the RenderChan have been able to render our current production tree. Below you can see the demonstration.
Some our readers might remember, that during the production of Morevna Project Demo we have developed a special tool for automatic management of rendering process. The tool was called Remake, you can watch its basic concepts explained here. This tool saved us a lot of time and efforts and we have used it in many […]
With the last release of Remake I have announced that version 0.5 will be the last one. I was promising to rewrite the tool into python and give it a new name.Well, I have lied. For the last months I didn’t managed to put my hands on complete rewrite and since the tool remaining in […]