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RenderChan on Windows – The first steps

Good news for our Windows users! We have made a first steps with porting our RenderChan software to Windows platform.

I have been able to set up the basic environment and after some fixes the RenderChan have been able to render our current production tree. Below you can see the demonstration.

Posted in RenderChan, Software.

2 Comments

  1. Wow, Thanks a lot!! That was really quick (within about week)!! 😀

    And it also looks pretty neat as well, very nice.

    By the way, what will be the plan for the next development of RenderChan ? (also waiting for tutorials as well)

    Cheers 🙂

    • Well, we have at least two issues pending to fix:
      1. I have one function pending for implementation. When it will be done, we will have 100% compatibility with all previous Remake projects. Also need to make additional tests on that.
      2. Ensure that we have compatibility with the systems that use avconv instead of ffmpeg (Ubuntu is one of those).

      After that I can start creating first installation packages of RenderChan and writing tutorials. ^__^

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