Underground Feed

Wondering what’s happening deep inside of morevnaproject right now? Meet the Morevna Project Underground Feed! Repository commits, wiki edits, blog posts and comments – every piece of information about project progress goes there. It is an easy way to track all changes made in different project areas for those who wants to be aware about […]

Production Pipeline

Developing a project it is necessary to clearly understand a consequence and relations between the different stages. For that purpose we made a graphical schema of production pipeline for Morevna Project. Arrow, pointing from a task block A to a task block B, means what you need to complete task A before doing task B. […]

Morevna Project Wiki

OK, it’s time to officially proclaim Morevna Project wiki opened. It is a place where we store and develop the most of concept documentation. And remember, we still need your help! There is a taskboard on the main page of the wiki – if you’re looking how to help Morevna Project it is a good […]

Soldiers – Character Layout

We finally managed to finish post-processing for soldiers characters layout done for us by Ground Zero Studio Complex.

Camera widget

Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the zoom layer. Download Here’s the latest version of camera widget: camera-view-0.3.sifz. License: Public Domain. You could find instructions on it’s usage below.

Collaboration in the past

Today let me make a journey into the past and tell about how our collaboration workflow look like before we have switched to git.

Git repository

BTW, we have set up a git repository for the project. It is currently in private mode, but if someone wants to get access, feel free to contact us.

Slavic Paganism

Just found amazing resource dedicated to slavic paganism. Honestly, for me, grown in Russia, this reading was full of discoveries. Just two quotes: Koshchei. Koshchei the Deathless for his supposed invulnerability; noted for being the abductor of beautiful princesses. He is a powerful wizard or demigod who gains immortality by keeping his fiery soul hidden. […]

Messing with particles again

Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple example file: You can see what the parts of exploded object detached not only from object itself, but also from nearest area (which is 1,5-2 times larger than the object). The things become even worse […]

Storyboard update

Finally managed to incorporate latest changes into demo storyboard paper. We left numbers of the existing scenes untouched and as result numbering across the storyboard became a little inconsistent. It is handy to refer to shots by numbers – each shot in separate directory with corresponding number. So we decided what it’s better to have […]

Jitter rotation fixed in Synfig

Yesterday, genete and dooglus worked on the ugly rotation bug in Synfig and today finally fixed it! This bug was considered as a blocker for us and that fix making me especially happy. Just compare by yourself: Before: rotation-before.avi (0,6 Mb) After: rotation-after.avi (1,3 Mb)

Demo snapshot: September 2008

There is not much changes in this snapshot, except the one most noticeable. Yes, my bad, we violated the storyboard. 🙂 But changes worths that – at the start we need to properly introduce antagonist forces and make them more “uniform” at the same time. Achieving that we got increased tension at the start, while […]

Drawing Ivan’s head (front)

Here’s a little guide-list for Ivan’s head proportions. You may notice, what I made hairs less curly comparing to previous layout. It looks better for my taste. Also, I followed Banor’s suggestion and removed the sharp chin. This little video demonstrates some parts of the drawing process: