Underground Feed
Wondering what’s happening deep inside of morevnaproject right now? Meet the Morevna Project Underground Feed! Repository commits, wiki edits, blog posts and comments — every piece of information about project progress goes there. It is an easy way to track all changes made in different
Production Pipeline
Developing a project it is necessary to clearly understand a consequence and relations between the different stages. For that purpose we made a graphical schema of production pipeline for Morevna Project. Arrow, pointing from a task block A to a task block B, means what
Morevna Project Wiki
OK, it’s time to officially proclaim Morevna Project wiki opened. It is a place where we store and develop the most of concept documentation. And remember, we still need your help! There is a taskboard on the main page of the wiki — if you’re
Soldiers — Character Layout
We finally managed to finish post-processing for soldiers characters layout done for us by Ground Zero Studio Complex.

Camera widget
Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the zoom layer. Download Here’s the latest version of camera widget: camera-view-0.3.sifz. License: Public Domain. You could find instructions on it’s
Collaboration in the past
Today let me make a journey into the past and tell about how our collaboration workflow look like before we have switched to git.

Git repository
BTW, we have set up a git repository for the project. It is currently in private mode, but if someone wants to get access, feel free to contact us.
Slavic Paganism
Just found amazing resource dedicated to slavic paganism. Honestly, for me, grown in Russia, this reading was full of discoveries. Just two quotes: Koshchei. Koshchei the Deathless for his supposed invulnerability; noted for being the abductor of beautiful princesses. He is a powerful wizard or
Messing with particles again
Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple example file: You can see what the parts of exploded object detached not only from object itself, but also from nearest area (which is 1,5-2
Storyboard update
Finally managed to incorporate latest changes into demo storyboard paper. We left numbers of the existing scenes untouched and as result numbering across the storyboard became a little inconsistent. It is handy to refer to shots by numbers — each shot in separate directory with