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Synfig

Camera widget

Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the zoom layer. Download Here’s the latest version of camera widget: camera-view-0.3.sifz. License: Public Domain. You could find instructions on it’s

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GitGui-12
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Git repository

BTW, we have set up a git repository for the project. It is currently in private mode, but if someone wants to get access, feel free to contact us.

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Slavic Paganism

Just found amazing resource dedicated to slavic paganism. Honestly, for me, grown in Russia, this reading was full of discoveries. Just two quotes: Koshchei. Koshchei the Deathless for his supposed invulnerability; noted for being the abductor of beautiful princesses. He is a powerful wizard or

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Messing with particles again

Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple example file: You can see what the parts of exploded object detached not only from object itself, but also from nearest area (which is 1,5-2

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Storyboard update

Finally managed to incorporate latest changes into demo storyboard paper. We left numbers of the existing scenes untouched and as result numbering across the storyboard became a little inconsistent. It is handy to refer to shots by numbers – each shot in separate directory with

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Jitter rotation fixed in Synfig

Yesterday, genete and dooglus worked on the ugly rotation bug in Synfig and today finally fixed it! This bug was considered as a blocker for us and that fix making me especially happy. Just compare by yourself: Before: rotation-before.avi (0,6 Mb) After: rotation-after.avi (1,3 Mb)

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Demo snapshot: September 2008

There is not much changes in this snapshot, except the one most noticeable. Yes, my bad, we violated the storyboard. 🙂 But changes worths that – at the start we need to properly introduce antagonist forces and make them more “uniform” at the same time.

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Drawing Ivan’s head (front)

Here’s a little guide-list for Ivan’s head proportions. You may notice, what I made hairs less curly comparing to previous layout. It looks better for my taste. Also, I followed Banor’s suggestion and removed the sharp chin. This little video demonstrates some parts of the

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