Soldiers – Character Layout
We finally managed to finish post-processing for soldiers characters layout done for us by Ground Zero Studio Complex.
Camera widget
Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the zoom layer. Download Here’s the latest version of camera widget: camera-view-0.3.sifz. License: Public Domain. You could find instructions on it’s
Collaboration in the past
Today let me make a journey into the past and tell about how our collaboration workflow look like before we have switched to git.
Git repository
BTW, we have set up a git repository for the project. It is currently in private mode, but if someone wants to get access, feel free to contact us.
Slavic Paganism
Just found amazing resource dedicated to slavic paganism. Honestly, for me, grown in Russia, this reading was full of discoveries. Just two quotes: Koshchei. Koshchei the Deathless for his supposed invulnerability; noted for being the abductor of beautiful princesses. He is a powerful wizard or
Messing with particles again
Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple example file: You can see what the parts of exploded object detached not only from object itself, but also from nearest area (which is 1,5-2
Storyboard update
Finally managed to incorporate latest changes into demo storyboard paper. We left numbers of the existing scenes untouched and as result numbering across the storyboard became a little inconsistent. It is handy to refer to shots by numbers – each shot in separate directory with
Jitter rotation fixed in Synfig
Yesterday, genete and dooglus worked on the ugly rotation bug in Synfig and today finally fixed it! This bug was considered as a blocker for us and that fix making me especially happy. Just compare by yourself: Before: rotation-before.avi (0,6 Mb) After: rotation-after.avi (1,3 Mb)
Demo snapshot: September 2008
There is not much changes in this snapshot, except the one most noticeable. Yes, my bad, we violated the storyboard. 🙂 But changes worths that – at the start we need to properly introduce antagonist forces and make them more “uniform” at the same time.