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Goodbye Remake, hello RenderChan!

Some our readers might remember, that during the production of Morevna Project Demo we have developed a special tool for automatic management of rendering process. The tool was called Remake, you can watch its basic concepts explained here. This tool saved us a lot of time and efforts and we have used it in many […]

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Synchronization infrastructure for collaborative animation projects

When several people work on the animation project in different places, the project sources are usually synced between them using the cloud services. Today I would like to share the workflow we use for that. First of all, as you probably know, for our projects we use Remake build system, which allows to separate sources […]

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Remake 0.6 released

With the last release of Remake I have announced that version 0.5 will be the last one. I was promising to rewrite the tool into python and give it a new name.Well, I have lied. For the last months I didn’t managed to put my hands on complete rewrite and since the tool remaining in […]

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Remake 0.5 released

Today I’m happy to announce the new release of “Remake” – our automated rendering system for animation projects. This version brings some minor improvements and a lots of bugfixes. This version should be used if you would like to rebuild Morevna Project Demo from sources. Download remake-0.5-1.noarch.rpm Download remake_0.5-1_all.deb Download remake-0.5.tar.gz The changes to mention: […]

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The next steps

So, we have reached our first milestone by releasing the Demo. Though, it’s not time to relax –  there are still a lot of odds and ends to finish before we can proceed with the production of the next episode. Here I’m going to outline our main priorities for the next two months.

No more white gaps

( читать по-русски | Russian translation ) Last week an important milestone was reached – we have managed to close all white gaps in the Demo. That’s it, all backgrounds are in place now. Though, some of background images are still pending for overpaint. There are seven of such left at the moment. I’m sure […]

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Introduction to Remake

Finally I’ve got the video with my talk about Remake at LGM! Unfortunately the screen wasn’t recorded, so initially there was only my talking head there. But I’ve tried to reproduce everything what was happening at the screen during the presentation and combined with video. So I hope in this shape it makes sense now. […]

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Remake 0.4 released

I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in the project files and renders them. Download remake-0.4-1.noarch.rpm Download remake_0.4-1_all.deb Download remake-0.4.tar.gz This release delivers a number of major improvements and bugfixes. See full list of changes below.

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Remake 0.3 released

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project files and render footage. Download remake-0.3.tar.gz This time we have delivered a number of major improvements, and “3” in release number have some symbolic meaning – among rendering of Blender […]

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Remake – Version 0.2

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project files and update rendered footage. Download remake-0.2.tar.gz What’s new: Support for the Blender 2.5x. New “-t” option to run multiple jobs in parallel when rendering footage. New “snapshot” feature – […]