Posts Tagged ‘remake’

Remake 0.4 released

Saturday, February 18th, 2012

I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in the project files and renders them.

Download remake-0.4-1.noarch.rpm
Download remake_0.4-1_all.deb
Download remake-0.4.tar.gz

This release delivers a number of major improvements and bugfixes. See full list of changes below.
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Remake 0.3 released

Friday, May 27th, 2011

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project files and render footage.

Download remake-0.3.tar.gz

This time we have delivered a number of major improvements, and “3″ in release number have some symbolic meaning – among rendering of Blender and Synfig files we got support for rendering third type of animation – Pencil, we got new rendering mode that allows to get stereo 3D output and finally files of mp3 audio format are supported as well.

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Remake – Version 0.2

Tuesday, August 31st, 2010

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project files and update rendered footage.

Download remake-0.2.tar.gz

What’s new:

  • Support for the Blender 2.5x.
  • New “-t” option to run multiple jobs in parallel when rendering footage.
  • New “snapshot” feature – you can save the current rendering as video file to track your “work in progress” changes. This feature is especially useful when your project is under version control. See manual page for more information.

See also:

Remake – Version 0.1

Wednesday, July 28th, 2010

I am happy to announce the first release of “Remake” – unified build system for animation projects.

As I wrote some time ago, it’s purpose to automatically track changes in your project files and update rendered footage where needed.

“Remake” is released under GNU GPLv3 and available for download here.

There’s also nice tutorial about its usage.

For more information please visit project homepage.