Tag: remake

Goodbye Remake, hello RenderChan!

Some our readers might remember, that during the production of Morevna Project Demo we have developed a special tool for automatic management of rendering process.

Remake 0.6 released

With the last release of Remake I have announced that version 0.5 will be the last one. I was promising to rewrite the tool into

Remake 0.5 released

Today I’m happy to announce the new release of “Remake” – our automated rendering system for animation projects. This version brings some minor improvements and

The next steps

So, we have reached our first milestone by releasing the Demo. Though, it’s not time to relax –  there are still a lot of odds

No more white gaps

( читать по-русски | Russian translation ) Last week an important milestone was reached – we have managed to close all white gaps in the

Introduction to Remake

Finally I’ve got the video with my talk about Remake at LGM! Unfortunately the screen wasn’t recorded, so initially there was only my talking head

Remake 0.4 released

I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in

Remake 0.3 released

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project

Remake – Version 0.2

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project

Remake – Version 0.1

I am happy to announce the first release of “Remake” – unified build system for animation projects. As I wrote some time ago, it’s purpose