Have you ever used effects from Freesound.org in your videos? Yeah, it is awesome resource! But have you ever tried to make a proper attribution/credit list? Pain! It’s no wonder that the freesound.org have a special forum section about legal and attribution issues. The resource of Freesound is free, but you have to pay the […]
We have wrote a quick tutorial to help you get started with RenderChan. Read now
Our friends from Girin Studio are starting their own open-source animated movie called “ZeMarmot”. Right now they are running a crowdfunding campaign (it’s just 5 days left!) and they already released a teaser together with all its sources (as I found from this article). We decided to take the teaser sources and use them to […]
Good news for our Windows users! We have made a first steps with porting our RenderChan software to Windows platform. I have been able to set up the basic environment and after some fixes the RenderChan have been able to render our current production tree. Below you can see the demonstration.
Some our readers might remember, that during the production of Morevna Project Demo we have developed a special tool for automatic management of rendering process. The tool was called Remake, you can watch its basic concepts explained here. This tool saved us a lot of time and efforts and we have used it in many […]
With the last release of Remake I have announced that version 0.5 will be the last one. I was promising to rewrite the tool into python and give it a new name.Well, I have lied. For the last months I didn’t managed to put my hands on complete rewrite and since the tool remaining in […]
Today I’m happy to announce the new release of “Remake” – our automated rendering system for animation projects. This version brings some minor improvements and a lots of bugfixes. This version should be used if you would like to rebuild Morevna Project Demo from sources. Download remake-0.5-1.noarch.rpm Download remake_0.5-1_all.deb Download remake-0.5.tar.gz The changes to mention: […]
Finally I’ve got the video with my talk about Remake at LGM! Unfortunately the screen wasn’t recorded, so initially there was only my talking head there. But I’ve tried to reproduce everything what was happening at the screen during the presentation and combined with video. So I hope in this shape it makes sense now. […]
I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in the project files and renders them. Download remake-0.4-1.noarch.rpm Download remake_0.4-1_all.deb Download remake-0.4.tar.gz This release delivers a number of major improvements and bugfixes. See full list of changes below.
I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project files and render footage. Download remake-0.3.tar.gz This time we have delivered a number of major improvements, and “3” in release number have some symbolic meaning – among rendering of Blender […]
I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project files and update rendered footage. Download remake-0.2.tar.gz What’s new: Support for the Blender 2.5x. New “-t” option to run multiple jobs in parallel when rendering footage. New “snapshot” feature – […]
I am happy to announce the first release of “Remake” – unified build system for animation projects. As I wrote some time ago, it’s purpose to automatically track changes in your project files and update rendered footage where needed. “Remake” is released under GNU GPLv3 and available for download here. There’s also nice tutorial about […]