Posts Tagged ‘animation’

The Demo is released!

Saturday, November 10th, 2012

( читать по-русски | Russian translation )

Here it is! Enjoy, everyone!

The video is provided under the terms of Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

Download: 960×540 (h.264) | 1920×1080 (h.264) | Torrent (all files)

Say “Thank You”

If you like our work, you can say “Thank You” by paying any amount you want. Your support is much appreciated!

Alternatively, you might want to say “Thank You” directly to developers of Synfig Studio, Blender or GIMP open-source tools. Without them we would never made what we did.

Sources

All sources, except the music, are licensed under the terms of
Creative Commons Attribution 3.0 license.

Music tracks are provided under the terms of
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.

See sources page for details.

We did it!

Monday, September 17th, 2012

( читать по-русски | Russian translation )

Can you believe it? Last week we have finished the “Vectorization and Tweening” stage and now we are officially working on “Backgrounds and 3D”! Hurray!

The most hard stage was “Drawing Keyframes”, but “Vectorization and Tweening” was the most time-consuming one. And it’s over now! (yes, I would like to repeat it again so you can see how epic this moment feels for me ^__^).

,

Last week I and Nikolay both worked hard on vectorization routines and also we got some help from our community friends here. While I was finishing with the last characters and keyframe merging, Nikolay spent half of the week working on backgrounds. He works very fast and enthusiastically. I really should hurry to prepare all files for him in time.

There is one more person who was contributing very actively to the project last week. It is Marco Antonio Real Adame (Chotio Productions). He has made an animation for his last soldier model and made another two soldier variations!

Soldier models (variations)

Looks like he will be the one and only contributor of our soldiers community call and he gets even more serious about contributing to the project – he plans to take on the animation for the main characters as well. If he covers us here, then we will be able to dedicate much more time to backgrounds and make them even more awesome. Well, probably you can understand what I mean.

Working on background for shot 01

My hands are itching to post fresh “production snapshot” of the Demo, so you can see yourself all the work done. But I should hold myself, because I don’t want to spoil you the impression of watching finished result. And of course those, who really want to take a sneak peek – they are always free to take sources and build snapshot by themselves. Everything is open, jejeje. ^_^

Most probably from now on I will stop publishing the screenshots too. The reason is the same – to avoid spoilers. I guess that will make my weekly reports even more boring… But who knows, maybe I will not be able to handle myself and will take to post a few dozens of exciting ones? Time will show!

Random news

Tuesday, April 26th, 2011

Here’s a shots in progress I’m currently working on. Again, this is all about animatic stuff.

Shot 55 camera synchronization

Making animatic for shot 56 in Pencil

Meanwhile, Nikolay Mamashev is back to the project for the whole summer. He is working hard on animation for shot 16. This is a real crusade, really boring work. Shot 16 showing soldiers’ foots running towards us.

(more…)

Production Cuts

Monday, April 26th, 2010

As you remember, Morevna Project was going to be promoted at Anime Boston 2010 by Ubuntu Massachusets Local Community Team. We have decided not to go with the usual demo snapshot and prepared a special video with production cuts. Now event is over and we are happy to share this video with you.

Download video

Here are some reports about Ubuntu @ Anime Boston 2010:

(more…)

Shot 20: SlowMo effect

Tuesday, August 18th, 2009

Some time ago we have described TimeControl technique which allows to fine-tune animation timing without quality loss, and now we have applied that technique to shot 20 to get SlowMo effect.

Download ogg-video: slowmo.ogv.

You can examine animation sources here. Animation have complex structure and splitted into parts – each character in separate file. All parts have normal timing and composed together in the 20-3.sif file (you see it in the first part of the video). SlowMo effect is applied in 20.sif file by importing 20-3.sif into it and changing the TimeOffset property.

Stickman animation

Saturday, February 21st, 2009
Making stickman

Stickman video

During the drawing of keyframes for scene 20 we decided to concertize the motion of Ivan by using stickman. Generally, making stickman in Synfig is a simple task, but this one – with forward kinematic.

We made two videos about the process. First video is about finishing making stickman in Synfig Studio – only one hand left, and the head. Next one is about animating the top part of the stickman, Legs are already set up, animating the rest.

Sorry about the files size, but on YouTube those videos look just awful.

EDIT: There is a simpler approach of making stickman exists – without the need to use Radial Composite Converts and Rotate layers. Anyway, here’s two synfig stickman templates: stickman.sifz and stickman-simple.sifz. Enjoy!

Demo – Scene 24

Thursday, June 12th, 2008

Denis has managed to assemble all parts of the 24th scene into his first animation for this project. I suppose some of our readers are already saw this katana. The background is kindly provided by Carlos López González.

Take a look into my bright eyes

Saturday, May 31st, 2008

This is a kind of “proof of concept” for me. Is Synfig Studio really capable to produce anime? I think it is. Only Open Source tools were used while its creation.

Video is licensed under: Creative Commons Attribution-Share Alike 3.0 License.

Creative Commons License


Animation sources are available here under conditions of Creative Commons Attribution 3.0 License.

Creative Commons License

NOTE: You need svn version of Synfig Studio >= 2026 to view the sources.