Posts Tagged ‘animatic’

Shot 20: SlowMo effect

Tuesday, August 18th, 2009

Some time ago we have described TimeControl technique which allows to fine-tune animation timing without quality loss, and now we have applied that technique to shot 20 to get SlowMo effect.

Download ogg-video: slowmo.ogv.

You can examine animation sources here. Animation have complex structure and splitted into parts – each character in separate file. All parts have normal timing and composed together in the 20-3.sif file (you see it in the first part of the video). SlowMo effect is applied in 20.sif file by importing 20-3.sif into it and changing the TimeOffset property.

Stickman animation

Saturday, February 21st, 2009
Making stickman

Stickman video

During the drawing of keyframes for scene 20 we decided to concertize the motion of Ivan by using stickman. Generally, making stickman in Synfig is a simple task, but this one – with forward kinematic.

We made two videos about the process. First video is about finishing making stickman in Synfig Studio – only one hand left, and the head. Next one is about animating the top part of the stickman, Legs are already set up, animating the rest.

Sorry about the files size, but on YouTube those videos look just awful.

EDIT: There is a simpler approach of making stickman exists – without the need to use Radial Composite Converts and Rotate layers. Anyway, here’s two synfig stickman templates: stickman.sifz and stickman-simple.sifz. Enjoy!

Scene 12 – Animatic

Monday, June 30th, 2008

Here’s the animatique for the 12th scene of demo.



The original 6 positions of human figure were drawn in Pencil. That allows us to set timing properly and to get the idea of the motion in general. Then we imported keyframes in Synfig Studio and created smooth motion.

Now, when we ensured what animation is looks smooth enough we could proceed with redraw of original 6 keyframes in detail.