Creating animation with free software

Morevna Project is an independent initiative aimed at testing and improving open-source tools by adopting them in the real animation production. As part of those activities we documenting the developed workflows and approaches to help others learn from our practices and publishing results of production as free content.

Open-source anime made with free software

How to create animation with free software

Free reusable content for your animations


Our production is based exclusively on free (open-source) software.




Papagayo NG





Follow our progress

We believe that the process of creating animation is no less interesting than the result itself. This is why we put a lot of efforts into documenting our production process. Check out the latest news below!

Remake – Version 0.2

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project files and update rendered footage. Download remake-0.2.tar.gz What’s new: Support for the Blender 2.5x. New “-t” option to run multiple jobs in parallel when rendering footage. New “snapshot” feature – […]

Stickman Template Update

Morevna Project is proudly presents an update of Stickman Template. Stickman Template is used for character animation. It tends to simplify setup when you want to make animation in cutout technique or something more complex. Changes: Now stickman’s parts are automatically stretched depending on the bone length. Additional scale and rotation controls for head. Enjoy! […]

Call to Community: Shot 54 Overpaint

EDIT: This call is closed. OK, looks like it’s time to try the new strategy of attracting contributors to the project. Our previous strategy was based on the assumption that contributors will work directly with the production tree and maintain their working copies using git. Now I should admit that it was quite naive for […]

Goodbye git-submodule, hello git-subtree

During the process of adaptation of Morevna repositories for the new build system we have decided to get rid of complex repository structure involving submodules. The purpose of using submodules was to have the ability to watch the histories of many repositories in sync. I have to admit now, that “git-submodules” approach is a fail. […]

Remake – Version 0.1

I am happy to announce the first release of “Remake” – unified build system for animation projects. As I wrote some time ago, it’s purpose to automatically track changes in your project files and update rendered footage where needed. “Remake” is released under GNU GPLv3 and available for download here. There’s also nice tutorial about […]