Creating animation with free software

Morevna Project is an independent initiative aimed at testing and improving open-source tools by adopting them in the real animation production. As part of those activities we documenting the developed workflows and approaches to help others learn from our practices and publishing results of production as free content.

Open-source anime made with free software

How to create animation with free software

Free-licensed reusable content library

Software

Our production is based exclusively on free (open-source) software.

Synfig

Blender

Krita

Papagayo NG

RenderChan

Partners

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Follow our progress

We believe that the process of creating animation is no less interesting than the result itself. This is why we put a lot of efforts into documenting our production process. Check out the latest news below!

Storyboard update

Finally managed to incorporate latest changes into demo storyboard paper. We left numbers of the existing scenes untouched and as result numbering across the storyboard became a little inconsistent. It is handy to refer to shots by numbers – each shot in separate directory with corresponding number. So we decided what it’s better to have […]

Jitter rotation fixed in Synfig

Yesterday, genete and dooglus worked on the ugly rotation bug in Synfig and today finally fixed it! This bug was considered as a blocker for us and that fix making me especially happy. Just compare by yourself: Before: rotation-before.avi (0,6 Mb) After: rotation-after.avi (1,3 Mb)

Demo snapshot: September 2008

There is not much changes in this snapshot, except the one most noticeable. Yes, my bad, we violated the storyboard. 🙂 But changes worths that – at the start we need to properly introduce antagonist forces and make them more “uniform” at the same time. Achieving that we got increased tension at the start, while […]

Drawing Ivan’s head (front)

Here’s a little guide-list for Ivan’s head proportions. You may notice, what I made hairs less curly comparing to previous layout. It looks better for my taste. Also, I followed Banor’s suggestion and removed the sharp chin. This little video demonstrates some parts of the drawing process:

Demo snapshot: August 2008

Another (slightly delayed) monthly snapshot. We finally managed to get rid of terrible color distortions, produced by some video encoders. That was achieved by directly encoding from blender built with ffmpeg support. Footage we render as png image sequence. Summer is over. Project is going on. Enjoy!

Reusing models

NOTE: This tutorial is outdated and is not relevant anymore. It’s time to tell about the way we organizing usage of the same models in various scenes with blender. Imagine we have a model of… mmm… bike! And as you could see from storyboard bike is appearing on many scenes of Morevna Project demo. We […]

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