Creating animation with free software
Morevna Project is an independent initiative aimed at testing and improving open-source tools by adopting them in the real animation production. As part of those activities we documenting the developed workflows and approaches to help others learn from our practices and publishing results of production as free content.
Our production is based exclusively on free (open-source) software.
Follow our progress
We believe that the process of creating animation is no less interesting than the result itself. This is why we put a lot of efforts into documenting our production process. Check out the latest news below!
BTW, we have set up a git repository for the project. It is currently in private mode, but if someone wants to get access, feel free to contact us.
Just found amazing resource dedicated to slavic paganism. Honestly, for me, grown in Russia, this reading was full of discoveries. Just two quotes: Koshchei. Koshchei the Deathless for his supposed invulnerability; noted for being the abductor of beautiful princesses. He is a powerful wizard or demigod who gains immortality by keeping his fiery soul hidden. […]
Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple example file: You can see what the parts of exploded object detached not only from object itself, but also from nearest area (which is 1,5-2 times larger than the object). The things become even worse […]
Finally managed to incorporate latest changes into demo storyboard paper. We left numbers of the existing scenes untouched and as result numbering across the storyboard became a little inconsistent. It is handy to refer to shots by numbers – each shot in separate directory with corresponding number. So we decided what it’s better to have […]
Yesterday, genete and dooglus worked on the ugly rotation bug in Synfig and today finally fixed it! This bug was considered as a blocker for us and that fix making me especially happy. Just compare by yourself: Before: rotation-before.avi (0,6 Mb) After: rotation-after.avi (1,3 Mb)
There is not much changes in this snapshot, except the one most noticeable. Yes, my bad, we violated the storyboard. 🙂 But changes worths that – at the start we need to properly introduce antagonist forces and make them more “uniform” at the same time. Achieving that we got increased tension at the start, while […]
Here’s a little guide-list for Ivan’s head proportions. You may notice, what I made hairs less curly comparing to previous layout. It looks better for my taste. Also, I followed Banor’s suggestion and removed the sharp chin. This little video demonstrates some parts of the drawing process: