As requested by many users, OSX version of OpenToonz Morevna Edition now available for download. Our build have several differences comparing to official OSX build of OpenToonz. First of all, it is shipped as APP package, which doesn’t require administrative privileges to install. In fact, it isn’t really requires installation – just copy it into […]
For the first time of its existence as open-source tool, OpenToonz got used in production of full-featured anime movie – it was announced that it was used as part of the production of director Hiromichi Yonbayashi ‘s latest work “Mary and Witch Flower” (Studio Ponoc Production) which was released on July 8, 2017. Official website […]
We have published an update to our OpenToonz packages! This version introduces several important improvements and changes. Please check the detailed description below. 1. Horizontal timeline Now you can switch vertical Xsheet panel to horizontal timeline mode. Just click “Xsheet” button in the top-left corner of Xsheet panel. This feature was initially planned and curated […]
New version of OpenToonz was released on June 6th. And now we have updated our builds with all latest features of that version. Enjoy the latest OpenToonz 1.1.3 with MyPaint Brushes engine and full support for 32 bit. For information about full list of changes in 1.1.3 please read this page or watch community-contributed videos […]
Many Windows users complained about the fact that official version of OpenToonz is available for 64bit architecture only. So, our team decided to fill that gap and now we are providing 32bit builds for Windows users. Enjoy!
Hey, dear Linux user, do you use OpenToonz? Great! Does your vector lines looks jagged and ugly? Well, congratulations – you are affected by anti-aliasing bug! This issue is related with particular videocard drivers, such as Intel, ATI and Nouveau. It is described in detail here. But wait, don’t click! There is really no need […]
On March 29th we have published a new update for our OpenToonz packages (for Windows and Linux). This update delivers a bunch of fixes and improvements for MyPaint brushes. Check them all below.
A few days ago we have published our testing builds of OpenToonz with MyPaint brushes. Unfortunately, the Windows build got a nasty bug, which leads to incorrect saving of raster levels. Our developer Ivan Mahonin have fixed this bug now and updated version is available for download. This update is strongly recommended for all windows […]
What is “Toonz Raster Level” and how it is differs from regular “Raster Level”? Well, it is hard to describe the benefits in one sentence. In general it is like “bitmap drawing with blackjack” – you get better control on your artwork. When you paint on “Toonz Raster Level” application stores additional information about your […]
Our developer Ivan Mahonin published first testing packages of OpenToonz, featuring MyPaint brushes integration! The installation packages are available for Windows and Linux operating systems. Ivan is working on integrating MyPaint brushes into OpenToonz animation software. This work is made possible thanks to many OpenToonz community members, who supported our bounty for this feature. Recently […]