Before deleting any bone, you have to detach all its child bones. Otherwise Synfig will crash (this is a known issue see #375). Here is how to do that. Select Skeleton layer and in Parameters Panel expand the Bones list. Find the bone you looking for (hint: when you select a bone in the Bones […]
What is “Toonz Raster Level” and how it is differs from regular “Raster Level”? Well, it is hard to describe the benefits in one sentence. In general it is like “bitmap drawing with blackjack” – you get better control on your artwork. When you paint on “Toonz Raster Level” application stores additional information about your […]
Did you know that OpenToonz have CLI tools? CLI stands for “command-line interface” and it might happen to be a big help to automate your tasks. Let me introduce you: “tcleanup”, “tcomposer”, “tconverter”, “tfarmcontroller” and “tfarmserver”. If you compile OpenToonz from source, then CLI tools are installed to your system as separate binary files. But […]
If you have used Text Layer in Synfig at least once, then you probably noticed that it seems to completely ignore any values of the “Font Family” parameter – the font always remains the same. This is surely a bug, but in fact there is a quick trick that allows to use custom fonts in […]
A few months ago, as part of our fundraising campaign for Synfig optimization, we got a generous contribution from Anonymous sponsor, who have claimed a “Video Tutorial” reward. And the video tutorial is finally here! In this lesson you will learn: What is Converters. How to use them for creating automatic animation. Three most useful […]
In the context of our work on the new episode of Morevna we have asked our developer Ivan Mahonin to implement an integration of Synfig Studio with Papagayo lipsync software. This feature is ready now and available in the latest development builds of Synfig. We have recorded a quick video tutorial to demonstrate it in […]
Following by a previous tutorial about making lipsync using Papagayo, here is another one showing how to apply lipsync data to Blender model. We have made a special version of official Papagayo Lipsync addon, which implements a special approach for adding lipsync animation to your models. With this approach you use a Pose Library to […]
Terry Hancock from the Lunatics project made a tutorial showing how to use our build of Papagayo to create lipsync animation. Enjoy!
So you are searching for free, non-restricted music on Jamendo. If you look at the “Advanced search” options, you will notice that default dropdown list allows to choose “Attribution” and “Attribution-ShareAlike” licenses separately. But in general case I want both (and I want to avoid the NonCommercial / NonDerivatives ones). Of course you can run […]
We have wrote a quick tutorial to help you get started with RenderChan. Read now
Our friends from Girin Studio are starting their own open-source animated movie called “ZeMarmot”. Right now they are running a crowdfunding campaign (it’s just 5 days left!) and they already released a teaser together with all its sources (as I found from this article). We decided to take the teaser sources and use them to […]
In our character template we have a custom widget to switch mouth heads and hands. This is very helpful for animation process. Several people asked me asked how to setup those custom widgets for their own animations, so I have created a small video tutorial about it.
Sometimes, when it comes to editing video in Blender, you might want to move your footage media files from one location to another. Such manipulations usually breaking the project file, because the sequence strips still referencing the old paths. Of course it is possible to fix the paths manually by rewriting it for each strip, […]
When several people work on the animation project in different places, the project sources are usually synced between them using the cloud services. Today I would like to share the workflow we use for that. First of all, as you probably know, for our projects we use Remake build system, which allows to separate sources […]
Hola! We understand that the published character template is pretty much unuseful without a tutorial. So, here I’m publishing a screencast recorded from my workshop at LGM. You can download the full tutorial in ogg-theora format here: http://archive.org/details/SynfigCharacterTemplateTutorial Enjoy!
Here’s a little video I have prepared on how we do coloring using colorcharts in Synfig. The colorcharts is very cool feature for animation projects – you have all key colors defined in one file and when you change this file, all colors are changed in the whole project. So you can dynamically tweak colors […]