Collaboration in the past
Friday, November 21st, 2008Today let me make a journey into the past and tell about how our collaboration workflow look like before we have switched to git.
Today let me make a journey into the past and tell about how our collaboration workflow look like before we have switched to git.
BTW, we have set up a git repository for the project. It is currently in private mode, but if someone wants to get access, feel free to contact us.

It’s time to tell about the way we organizing usage of the same models in various scenes with blender.
Imagine we have a model of… mmm… bike! And as you could see from storyboard bike is appearing on many scenes of Morevna Project demo. We do not want to include the full copy of a bike because every time we will change the original model, we will need to re-insert it into each scene and (sic!) animate it again.
Consider, what it is unavoidable to make changes in the model after it already inserted in the scenes and process of animation already begun. We can’t design the model from start till the very end – there is always something to fix during the usage. Also it could be handy to insert unfinished yet model to the scene to see how it will look, and let one artist to work on the scene and other continue develop model (like we did for truck model in scene 54).
Well, I’m glad to introduce a new website design… Huh?! Someone already noticed? So I’m late. ^_^”
This task was a really challenge for me because… I don’t know, but for some reason it was hard for me.
And, yeah, we migrated to blender 2.46. I know, much time passed by since it come out and 2.47 is already coming, but that reworked particle system (which is really great, by the way) caused much troubles for us. Anyway, it worths so – we really needed the opportunity to properly manage external lib data, especially for Video Sequence Editor which we using to compose all scenes together. Now our project directory tree is completely transferable and we moved towards the improvements in the managing of the rendering process.
Here’s the animatique for the 12th scene of demo.
The original 6 positions of human figure were drawn in Pencil. That allows us to set timing properly and to get the idea of the motion in general. Then we imported keyframes in Synfig Studio and created smooth motion.
Now, when we ensured what animation is looks smooth enough we could proceed with redraw of original 6 keyframes in detail.