Tag: workflow

Keyframes drawing workflow

Today I want to write a little about our keyframes drawing workflow.  The described workflow is not something that we come up at once, but

Remake 0.4 released

I am proud to announce new version of “Remake” – unified build system for animation projects. “Remake” is an utility that automatically tracks changes in

Stickman Tutorial

For a long time people asked for the tutorial explaining how to use Stickman Template and finally I have come up with something that might

Remake 0.3 released

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project

Remake – Version 0.2

I am proud to announce new version of “Remake” – unified build system for animation projects. It’s purpose to automatically track changes in your project

Goodbye git-submodule, hello git-subtree

During the process of adaptation of Morevna repositories for the new build system we have decided to get rid of complex repository structure involving submodules.

Remake – Version 0.1

I am happy to announce the first release of “Remake” – unified build system for animation projects. As I wrote some time ago, it’s purpose

Random Thoughts

It’s been a long time since I’m wrote something useful here. Though, lots of things happened during that period and I feel a need to

Contributor’s Guide

When you are about to contribute to any project the main question is where to begin with. Working in collaboration on the Morevna project implies

Production Pipeline

Developing a project it is necessary to clearly understand a consequence and relations between the different stages. For that purpose we made a graphical schema

Camera widget

Synfig has no feature to manipulate camera view. Me and Genete arranged a workaround to have a camera fake using logarithm convert type and the