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	<title>Morevna Project &#187; blender</title>
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	<link>http://morevnaproject.org</link>
	<description>Anime. Open Source.</description>
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		<item>
		<title>Weapon layouts</title>
		<link>http://morevnaproject.org/2009/05/21/weapon-layouts/</link>
		<comments>http://morevnaproject.org/2009/05/21/weapon-layouts/#comments</comments>
		<pubDate>Thu, 21 May 2009 12:16:58 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[layouts]]></category>

		<guid isPermaLink="false">http://morevnaproject.org/?p=295</guid>
		<description><![CDATA[Some weapon layouts from ByeZif and Ivashka:]]></description>
			<content:encoded><![CDATA[<p>Some weapon layouts from ByeZif and Ivashka:</p>
<table border="0" cellspacing="10">
<tbody>
<tr>
<td><a href="http://www.23hq.com/MorevnaProject/photo/4344887"><img src="http://www.23hq.com/23666/4344887_d8192c1106a32be60a8bda70d6be1283_mblog.jpg" alt="" width="114" height="135" /></a></td>
<td><a href="http://www.23hq.com/MorevnaProject/photo/4344885"><img src="http://www.23hq.com/23666/4344885_83b3300ff3309dde6d1a221f62726daf_mblog.jpg" alt="" width="180" height="107" /></a></td>
<td><a href="http://www.23hq.com/MorevnaProject/photo/4344884"><img src="http://www.23hq.com/23666/4344884_05333633ff653120d7dc1562ba33d9bb_mblog.jpg" alt="" width="114" height="135" /></a></td>
</tr>
<tr>
<td><a href="http://www.23hq.com/MorevnaProject/photo/4344883"><img src="http://www.23hq.com/23666/4344883_102202d68020339bdad4aa85d8749b14_mblog.jpg" alt="" width="93" height="135" /></a></td>
<td><a href="http://www.23hq.com/MorevnaProject/photo/4344882"><img src="http://www.23hq.com/23666/4344882_be18166837f1bc85b519aee6d124163c_mblog.jpg" alt="" width="180" height="106" /></a></td>
<td><a href="http://www.23hq.com/MorevnaProject/photo/4344878"><img src="http://www.23hq.com/23666/4344878_6705243232230c6a1826e319a1e15ddc_mblog.jpg" alt="" width="130" height="135" /></a></td>
</tr>
</tbody>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Morevna Packages</title>
		<link>http://morevnaproject.org/2009/02/22/morevna-packages/</link>
		<comments>http://morevnaproject.org/2009/02/22/morevna-packages/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 16:39:22 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[packages]]></category>
		<category><![CDATA[synfig]]></category>

		<guid isPermaLink="false">http://morevnaproject.org/?p=232</guid>
		<description><![CDATA[OpenSource software could evolve really fast and dramatically change behavior from version to version. Those changes could produce regressions. That&#8217;s why it is necessary for all Morevna Project  members to use the same versions of production software. Blender is included in the repositories of all popular linux distributions, but usually without FFMPEG support. Though, it [...]]]></description>
			<content:encoded><![CDATA[<p>OpenSource software could evolve really fast and dramatically change behavior from version to version. Those changes could produce regressions. That&#8217;s why it is necessary for all Morevna Project  members to use the same versions of production software.</p>
<p>Blender is included in the repositories of all popular linux distributions, but usually without FFMPEG support. Though, it is easy to obtain appropriate binary <a href="http://download.blender.org/release/" target="_blank">from blender.org official site</a>. Situation with Synfig Studio is worse. We&#8217;re using development version from SVN, because it contains some nice recently developed features and have more bugs fixed. From time to time <a href="http://morevnaproject.org/2008/10/11/jitter-rotation-fixed-in-synfig/">it is happens what we discovering new bug</a>, and if it is fixed we are not waiting for the release and jumping to next SVN version.</p>
<p><span id="more-232"></span>SVN version need to be compiled from source. It could be not obvious task. I can&#8217;t say to everyone: &#8220;Hey, let&#8217;s update from SVN2030 to SVN2316 right now!&#8221; ^_^ Some of us jumping from one version to another to test new features &#8211; it is  time-consuming to rebuild them every time.</p>
<p>One of possible solutions we chose is to build and distribute packages. It&#8217;s impossible to build separate package for every Linux distribution &#8211; there is too much of them. So packages should be as much distribution-neutral as possible. They should be easy to download and install &#8211; better to provide a single all-in-one package, allowing just click-and-install (usually SynfigStudio is splitted to three or more packages). Thus, packages should contain minimum dependencies and rely only on components which most systems have installed already. This allows to easily install packages on PC&#8217;s which have no internet connection available.</p>
<p>Now it&#8217;s easier to get the software required for <a href="http://morevnaproject.org/wiki/Contributor%27s_Guide#Setting_up_build_environment">working with production tree</a>. Grab it from the <a href="/packages/">Packages page</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Messing with particles again</title>
		<link>http://morevnaproject.org/2008/10/31/messing-with-particles-again/</link>
		<comments>http://morevnaproject.org/2008/10/31/messing-with-particles-again/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 05:59:13 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>

		<guid isPermaLink="false">http://morevnaproject.org/?p=132</guid>
		<description><![CDATA[Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple example file: You can see what the parts of exploded object detached not only from object itself, but also from nearest area (which is 1,5-2 times larger than the object). The things become even worse [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, stumbled upon nasty bug in blender 2.48(a). Explode modifier behaves really differently comparing to 2.47. This is the simple <a href="http://download.tuxfamily.org/morevna/blog/2008/10/explode-example.blend">example file</a>:</p>
<p><a href="http://download.tuxfamily.org/morevna/blog/2008/10/explode-1.jpg"><img class="alignnone size-medium wp-image-135" title="explode-1" src="http://download.tuxfamily.org/morevna/blog/2008/10/explode-1-300x129.jpg" alt="" width="300" height="129" /></a></p>
<p>You can see what the parts of exploded object detached not only from object itself, but also from nearest area (which is 1,5-2 times larger than the object). The things become even worse when spin and rotation applied to particles.</p>
<p>It took me some time to figure out the cause of the problem &#8211; SubSurf modifier. It was applied before particles modifier, but if we swap their order things will return in place.</p>
<p><a href="http://download.tuxfamily.org/morevna/blog/2008/10/explode-2.jpg"><img class="alignnone size-medium wp-image-136" title="explode-2" src="http://download.tuxfamily.org/morevna/blog/2008/10/explode-2-300x148.jpg" alt="" width="300" height="148" /></a></p>
<p>Another way to fix the problem &#8211; is just to apply SubSurf modifier to mesh. Anyway, in blender 2.47 Explode worked with SubSurf irrespective to their order. A bug? Or bug fix?</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Reusing models</title>
		<link>http://morevnaproject.org/2008/08/21/reusing-models-in-blender/</link>
		<comments>http://morevnaproject.org/2008/08/21/reusing-models-in-blender/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 03:48:34 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://morevnaproject.org/?p=68</guid>
		<description><![CDATA[It&#8217;s time to tell about the way we organizing usage of the same models in various scenes with blender. Imagine we have a model of&#8230; mmm&#8230; bike! And as you could see from storyboard bike is appearing on many scenes of Morevna Project demo. We do not want to include the full copy of a [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time to tell about the way we organizing usage of the same models in various scenes with blender.</p>
<p><a href="http://download.tuxfamily.org/morevna/blog/2008/08/intro.jpg"><img class="alignnone size-medium wp-image-76" title="Screenshot" src="http://download.tuxfamily.org/morevna/blog/2008/08/intro-294x300.jpg" alt="" width="294" height="300" /></a></p>
<p>Imagine we have a model of&#8230; mmm&#8230; <a href="http://synfig.org/forums/download/file.php?id=53">bike</a>! And as you could see from <a href="http://zelgadis.profusehost.net/files/morevna/doc/storyboard-en.zip">storyboard</a> bike is appearing on many scenes of Morevna Project demo. We do not want to include the full copy of a bike because every time we will change the original model, we will need to re-insert it into each scene and (sic!) animate it again.</p>
<p>Consider, what it is unavoidable to make changes in the model after it already inserted in the scenes and process of animation already begun. We can&#8217;t design the model from start till the very end &#8211; there is always something to fix during the usage. Also it could be handy to insert unfinished yet model to the scene to see how it will look, and let one artist to work on the scene and other continue develop model (like we did for truck model in scene 54).</p>
<p><span id="more-68"></span>In other words we want each scene where model is used to update automatically when the file with model updated. That implies:</p>
<ul>
<li>Applying all modifications done in the original model file to the model in the scene (including newly created objects);</li>
<li>Keeping animation applied to the model in current scene.</li>
</ul>
<p>That&#8217;s why we are using <a href="http://wiki.blender.org/index.php/Manual/Using_Linked_Libraries" target="_blank">blender&#8217;s feature to link data from one file to another</a>.</p>
<p>We just briefly describe process of linking in blender 2.46, paying attention to some tricks and unobvious moments.</p>
<p>Ok, if we want to link some model into the current scene we just go &#8220;File &gt; Append or Link&#8221; menu. In the appeared dialog enable the &#8220;Link&#8221; button instead of &#8220;Append&#8221;. To keep our files transferable, we are also enbling the &#8220;Relative paths&#8221; button, but in this case current blender file should be saved first.</p>
<p><a href="http://download.tuxfamily.org/morevna/blog/2008/08/link-dialog.jpg"><img class="alignnone size-medium wp-image-77" title="link-dialog" src="http://download.tuxfamily.org/morevna/blog/2008/08/link-dialog-300x172.jpg" alt="" width="300" height="172" /></a></p>
<p>Next, search and click on the file with a model, then choose what you would like to import. We are choosing the &#8220;Scene&#8221;, cause we want to import the whole scene containing object. Then choose the scene name you would like to import. For Morevna Project we are always naming the scene containing model as the .blend file named, i.e. in file &#8220;bike.blend&#8221; we will choose scene called &#8220;bike&#8221;.</p>
<p>After you click &#8220;Load library&#8221;, a scene called &#8220;bike&#8221; will appear in current file. A linked scene.  But you can not move or edit linked data from current file.</p>
<p>The problem is solved with the help of <a href="http://wiki.blender.org/index.php/Manual/Using_Linked_Libraries#Proxy_Objects" target="_blank">Proxy objects</a>. Just select the linked object in the scene and press Crl+Alt+P. Huh? No luck? OK, as I mentioned above, the linked data could not be edited. When we pressing Crl+Alt+P it issues he creation of the proxy object in the <em>current scene</em>. But our current scene now is linked one! So it couldn&#8217;t be edited and the proxy isn&#8217;t created.</p>
<p>So, all we have to do is to create a new scene where our action take place, link objects there and after that create proxies in that scene. C&#8217;mon, create a scene and name it&#8230; let&#8217;s say &#8220;54&#8243;. We are always naming them as a number, representing corresponding scene number in storyboard. Then return to the scene &#8220;bike&#8221; select all objects (A) and link them (Ctrl+L &gt; &#8220;To Scene&#8230;&#8221;) to the scene we just created &#8211; &#8220;54&#8243;.</p>
<p><a href="http://download.tuxfamily.org/morevna/blog/2008/08/link-to-scene.jpg"><img class="alignnone size-full wp-image-78" title="link-to-scene" src="http://download.tuxfamily.org/morevna/blog/2008/08/link-to-scene.jpg" alt="" width="366" height="270" /></a></p>
<p>Now, just go to the newly created scene, you will see the bike there. Select object, you wish to modify and press Crl+Alt+P. Now it could be moved and animated.</p>
<p>But here&#8217;s comes another issue. Creation of a proxy means creation of the object, which comes as agent between current scene and linked data. That means all <a href="http://wiki.blender.org/index.php/Manual/PartII/Modifiers#Modifiers" target="_blank">modifiers</a> for current object what applied in the original file (like <a href="http://wiki.blender.org/index.php/Manual/Subsurf_Modifier" target="_blank">Subsurf</a> and <a href="http://wiki.blender.org/index.php/Manual/Mirror_Modifier" target="_blank">Mirror</a>) will be lost after creation of proxy for it. Also, all <a href="http://wiki.blender.org/index.php/Manual/Library_and_Data_System" target="_blank">materials linked to the object </a>(not to the mesh) will be lost.</p>
<p>For example, if we want turn a wheel of a bike, we will create a proxy and will be able to turn it, but we will loose Subsurf modifier. Of course, we could apply it again to the proxy in current file, but that&#8217;s no good, cause if we modify Subsurf&#8217;s parameters in original file, it won&#8217;t be reflected in our scenes.</p>
<p>We could suggest a little workaround to fix that. But before that we should get rid of the wheel proxy. Just delete wheel object from scene &#8220;54&#8243;. It&#8217;s okay, cause we could link (CTRL+L) it again from scene &#8220;bike&#8221;. If we not delete proxy object, when we will link wheel again from &#8220;bike&#8221; scene to &#8220;54&#8243;, the proxy will continue it&#8217;s existence and will keep performed transformation. It&#8217;s a good behaviour, but not what we want now &#8211; we just want to get rid of the proxy. Another way is just Undo (CTRL+Z) if you have enough undo steps available.</p>
<p>Ok, let&#8217;s proceed. In the original file, containing model (bike.blend) we are creating an Empty (SPACE &gt; Add &gt; Empty) and parenting (CTRL+P) the wheel to it.</p>
<p><a href="http://download.tuxfamily.org/morevna/blog/2008/08/adding-empty.jpg"><img class="alignnone size-medium wp-image-79" title="adding-empty" src="http://download.tuxfamily.org/morevna/blog/2008/08/adding-empty.jpg" alt="" width="296" height="294" /></a></p>
<p>After that, when we reopen the scene, containing linked bike, the empty will appear there on a scene bike. Cause we added a new object, it is not appears on the main action scene though. So we need to go to the bike scene, and again: select all (A), Link (Ctrl+L) &gt; &#8220;To scene&#8230;&#8221; &gt; &#8220;54&#8243;. The scene will be updated.</p>
<p>Now we can go to the scenne &#8220;54&#8243;, select the Empty and make a proxy for it. Nothing wil be lost &#8211; no modifiers or materials appled to the Empty, but the wheel object will follow the Empty object transformations, cause it&#8217;s parenting to it in the model file.</p>
<p>That&#8217;s all tricks about reusing models workflow.</p>
<p>If you updated the model, the changes will be reflected automatically after reloading the scene, where this model was used. As I mentioned above, if new objects were added to the model, you need to make additional steps &#8211; go to the linked scene, select all, and CTRL+L to scene where the action takes place. New objects will be linked together with old ones, but the proxies position and animation will be kept. That&#8217;s just what we need.</p>
<p>One last thing: watch your linked files! If you open scene file having one of the linked files unavailable, the blender displays a &#8220;WARNING IN CONSOLE&#8221; message and all data from unavailable linked scenes will disappear. If you&#8217;ll save file after that, the lost linked data couldn&#8217;t be recovered even after you&#8217;ll return linked files in place. Keep that in mind.</p>
<p>Good luck!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Bike model</title>
		<link>http://morevnaproject.org/2008/06/13/bike-model/</link>
		<comments>http://morevnaproject.org/2008/06/13/bike-model/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 09:33:08 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[layouts]]></category>

		<guid isPermaLink="false">http://morevnaproject.org/?p=15</guid>
		<description><![CDATA[Marya Morevna&#8217;s bike layout.]]></description>
			<content:encoded><![CDATA[<p>Marya Morevna&#8217;s bike layout.</p>
<p><a href="http://www.23hq.com/MorevnaProject/photo/3193695" target="_blank"><img src="http://www.23hq.com/23666/3193695_a300fa516741f3425ec5fb8bb3522c5f_standard.jpg" alt="" width="397" height="460" /><br />
</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Demo &#8211; Scene 24</title>
		<link>http://morevnaproject.org/2008/06/12/14/</link>
		<comments>http://morevnaproject.org/2008/06/12/14/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 06:57:11 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[synfig]]></category>

		<guid isPermaLink="false">http://morevnaproject.org/?p=14</guid>
		<description><![CDATA[Denis has managed to assemble all parts of the 24th scene into his first animation for this project. I suppose some of our readers are already saw this katana. The background is kindly provided by Carlos López González.]]></description>
			<content:encoded><![CDATA[<p>Denis has managed to assemble all parts of the 24th scene into his first animation for this project. I suppose some of our readers are already saw this katana. The background is kindly provided by Carlos López González.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/-t-S_9Wyljk" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/-t-S_9Wyljk"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Marya Morevna&#8217;s katana</title>
		<link>http://morevnaproject.org/2008/06/09/marya-morevnas-katana/</link>
		<comments>http://morevnaproject.org/2008/06/09/marya-morevnas-katana/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 17:00:59 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[layouts]]></category>

		<guid isPermaLink="false">http://morevnaproject.org/?p=11</guid>
		<description><![CDATA[A 3D model of Marya Morevna&#8217;s katana was created for scene 24 of demo storyboard. Download original model: katana.blend. License: Creative Commons Attribution 3.0.]]></description>
			<content:encoded><![CDATA[<p>A 3D model of Marya Morevna&#8217;s katana was created for scene 24 of demo storyboard.<br />
<a href="http://www.23hq.com/MorevnaProject/photo/3185869" target="_blank"><br />
<img src="http://www.23hq.com/23666/3185869_209cde12e15f8df8e5acd5195e7d0af6_standard.jpg" alt="" width="460" height="416" /><br />
</a></p>
<p><strong>Download original model:</strong> <a href="http://zelgadis.profusehost.net/files/morevna/3d/katana.blend">katana.blend</a>.<br />
<strong> License:</strong> Creative Commons Attribution 3.0.</p>
<p><span class="entry"><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img style="border-width: 0pt;" src="http://i.creativecommons.org/l/by/3.0/88x31.png" alt="Creative Commons License" /></a></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Helicopter 3D model</title>
		<link>http://morevnaproject.org/2008/06/08/helicopter-3d-model/</link>
		<comments>http://morevnaproject.org/2008/06/08/helicopter-3d-model/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 16:57:25 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[layouts]]></category>

		<guid isPermaLink="false">http://morevnaproject.org/?p=10</guid>
		<description><![CDATA[Here&#8217;s layout of helicopter. The model is not completely tuned, but it already could be used. Other stuff could be fixed during the animation process. Helicopter state is controlled by IPO drivers. Watch it in action: ipo-drivers-demo.ogg.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s layout of helicopter. The model is not completely tuned, but it already could be used. Other stuff could be fixed during the animation process.</p>
<p><a href="http://www.23hq.com/MorevnaProject/photo/3181223" target="_blank"><img src="http://www.23hq.com/23666/3181223_d9e32dabe2a412f4f1ea25710110b57d_standard.jpg" alt="" width="460" height="375" /><br />
</a></p>
<p>Helicopter state is controlled by IPO drivers. Watch it in action: <a href="http://zelgadis.profusehost.net/files/morevna/video/ipo-drivers-demo.ogg">ipo-drivers-demo.ogg</a>.</p>
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