Archive for the ‘Uncategorized’ Category

Fanart by Anastasia Majzhegisheva – 12

Thursday, July 31st, 2014
Morevna-14-07-17-2-logo-small

Morevna. Artwork by Anastasia Majzhegisheva

We’ve got one more fanart submission from Anastasia Majzhegisheva. This time Anastasija also uncovering the details of her creative process by providing WIP images and screenshots. Enjoy!

Fanart by Anastasia Majzhegisheva – 11

Tuesday, July 15th, 2014

Anastasia keeps playing with a Morevna’s backstory and this time she brings a short manga/comic strip.2014-07-14-manga-morevna

Fanart by Anastasia Majzhegisheva – 10

Monday, June 16th, 2014

Here comes one more illustration for backstory.

Postcard Artwork by Anastasia Majzhegisheva

Artwork by Anastasia Majzhegisheva

I don’t remember if I mentioned that or not, but a few months ago Anastasia is switched to Krita for all her latest art works. Krita is an awesome open-source painting software for artists and they are running a Kickstarter campaign now to make it even better!

Fanart by Anastasia Majzhegisheva – 9

Saturday, May 3rd, 2014

Another cool image from Anastasia Majzhegisheva. It covers a piece of a backstory, which is happened before the main events of Morevna Project.

2014-04-27-morevna

Mechanic-Sister Concept

Friday, April 11th, 2014

According to the screenplay of Morevna Project, the main character (Ivan) have three sisters. One of them is Mechanic-Sister, who sleeps with a wrench under her pillow.

Mechanic-Sister Artwork by Anastasia Majzhegisheva

Mechanic-Sister
Artwork by Anastasia Majzhegisheva

Interview #2 @ FSCONS (English, Hacker Public Radio)

Tuesday, March 18th, 2014

It was more than year ago, at the day of release of Morevna Project Demo – me and Julia Velkova gave a talk at FSCONS 2012 (Göteborg, Sweden). That was also a first public screening of the Demo.

I have mentioned two interviews happened back then – first one in Russian was published on January 2013. The second interview for Hacker Public Radio (in English) was published just recently!

Check it out here:
http://hackerpublicradio.org/eps.php?id=1458

For me this publication is like some kind of “FSCONS report” and a good chance to take a look back. Not all plans come true, some turned into unexpected twists. But I am really happy to remember that time – a lot of good feelings and memories.

Thanks to Kenneth Frantzen and Hacker Public Radio!

Fanart by Anastasia Majzhegisheva – 8

Tuesday, February 25th, 2014
Artwork by Anastasia Majzhegisheva, MyPaint.

Artwork by Anastasia Majzhegisheva, MyPaint.
Get a full-size image.

Fanart by Anastasia Majzhegisheva – 7

Thursday, January 30th, 2014

Here Anastasia brings another alternative vision of Morevna.

2014-01-23-mJUsXng

Happy New Year 2014!

Tuesday, December 31st, 2013
Happy New Year! (artwork by Anastasia Majzhegisheva)

Happy New Year!
(artwork by Anastasia Majzhegisheva)

Character template updated for Synfig 0.64.1

Tuesday, November 26th, 2013

Many of you probably aware about Synfig Studio 0.64.1 been released on 4th of November. This release brings several features which our character can benefit from. So, hereby, we are publishing the template updated for both sample characters. Enjoy!

character-template

Click here to download

List of changes:

  • Compatible with Synfig Studio 0.64.1.
  • Control widgets are automatically hidden in final render and preview.
  • Interpolation for switch widgets is now forced to “Constant” by default.

Tutorial: http://morevnaproject.org/2013/04/15/character-template-tutorial/

* * *

Here I would like to say a few words about the future of this template. At the moment there is some work being done in Synfig Studio towards the new 0.65.0 release, which is promising to trash most of our efforts done for this character template. And this is for good! The thing is that we use a lot of ad-hoc solutions to implement the bones-like model here. This makes the template very slow as well as internally complex and hard to modify. But now we have a developer Ivan Mahonin working on the native implementation of bones and results are already very promising! You can see yourself in the video below.

So, when the bones implementation will be finished, we will be happy to trash the whole ad-hoc system and replace it with the native bones, which will bring the character template to the new level!

As I have mentioned, the work on the bones feature is being done by our dedicated developer Ivan Mahonin. This month his work is funded by community, and we are running a fundraising campaign to pay for his work in the next month. The success of this campaign will define whether Ivan will keep working on Synfig in December or not. So, if you would like to see this work continued, please consider supporting our fundraising campaign and spreading a word about it.