We’ve got one more fanart submission from Anastasia Majzhegisheva. This time Anastasija also uncovering the details of her creative process by providing WIP images and screenshots. Enjoy!
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Here comes one more illustration for backstory.
I don’t remember if I mentioned that or not, but a few months ago Anastasia is switched to Krita for all her latest art works. Krita is an awesome open-source painting software for artists and they are running a Kickstarter campaign now to make it even better!
According to the screenplay of Morevna Project, the main character (Ivan) have three sisters. One of them is Mechanic-Sister, who sleeps with a wrench under her pillow.
I have mentioned two interviews happened back then – first one in Russian was published on January 2013. The second interview for Hacker Public Radio (in English) was published just recently!
Check it out here:
For me this publication is like some kind of “FSCONS report” and a good chance to take a look back. Not all plans come true, some turned into unexpected twists. But I am really happy to remember that time – a lot of good feelings and memories.
Thanks to Kenneth Frantzen and Hacker Public Radio!
Many of you probably aware about Synfig Studio 0.64.1 been released on 4th of November. This release brings several features which our character can benefit from. So, hereby, we are publishing the template updated for both sample characters. Enjoy!
List of changes:
- Compatible with Synfig Studio 0.64.1.
- Control widgets are automatically hidden in final render and preview.
- Interpolation for switch widgets is now forced to “Constant” by default.
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Here I would like to say a few words about the future of this template. At the moment there is some work being done in Synfig Studio towards the new 0.65.0 release, which is promising to trash most of our efforts done for this character template. And this is for good! The thing is that we use a lot of ad-hoc solutions to implement the bones-like model here. This makes the template very slow as well as internally complex and hard to modify. But now we have a developer Ivan Mahonin working on the native implementation of bones and results are already very promising! You can see yourself in the video below.
So, when the bones implementation will be finished, we will be happy to trash the whole ad-hoc system and replace it with the native bones, which will bring the character template to the new level!
As I have mentioned, the work on the bones feature is being done by our dedicated developer Ivan Mahonin. This month his work is funded by community, and we are running a fundraising campaign to pay for his work in the next month. The success of this campaign will define whether Ivan will keep working on Synfig in December or not. So, if you would like to see this work continued, please consider supporting our fundraising campaign and spreading a word about it.