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	<title>Comments on: Community Call: Soldiers models</title>
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	<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/</link>
	<description>Free culture anime made with free software</description>
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		<title>By: Konstantin&#039;s Lair &#187; Blog Archive &#187; Результаты недели</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-108372</link>
		<dc:creator>Konstantin&#039;s Lair &#187; Blog Archive &#187; Результаты недели</dc:creator>
		<pubDate>Tue, 25 Sep 2012 10:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-108372</guid>
		<description><![CDATA[[...] модели солдат, и этими бравыми комрадами мы завершаем наше состязание. Модели солдат [...]]]></description>
		<content:encoded><![CDATA[<p>[...] модели солдат, и этими бравыми комрадами мы завершаем наше состязание. Модели солдат [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morevna Project &#187; Blog Archive &#187; Weekly progress</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-108164</link>
		<dc:creator>Morevna Project &#187; Blog Archive &#187; Weekly progress</dc:creator>
		<pubDate>Mon, 24 Sep 2012 17:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-108164</guid>
		<description><![CDATA[[...] finished his work on soldier variations by producing 2 more models and thus we&#8217;re closing our soldiers community call. Soldier models [...]]]></description>
		<content:encoded><![CDATA[<p>[...] finished his work on soldier variations by producing 2 more models and thus we&#8217;re closing our soldiers community call. Soldier models [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zelgadis Anime Layer &#187; Blog Archive &#187; Наконец-то!</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-106940</link>
		<dc:creator>Zelgadis Anime Layer &#187; Blog Archive &#187; Наконец-то!</dc:creator>
		<pubDate>Thu, 20 Sep 2012 10:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-106940</guid>
		<description><![CDATA[[...] останется непобедимым (и единственным) участником состязания в создании солдат. Сейчас он подумывает принять более серьезное участие [...]]]></description>
		<content:encoded><![CDATA[<p>[...] останется непобедимым (и единственным) участником состязания в создании солдат. Сейчас он подумывает принять более серьезное участие [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morevna Project &#187; Blog Archive &#187; We did it!</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-105984</link>
		<dc:creator>Morevna Project &#187; Blog Archive &#187; We did it!</dc:creator>
		<pubDate>Mon, 17 Sep 2012 17:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-105984</guid>
		<description><![CDATA[[...] like he will be one and only contributor of our soldiers community call and he gets even more serious about contributing to the project &#8211; he plans to take on the the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] like he will be one and only contributor of our soldiers community call and he gets even more serious about contributing to the project &#8211; he plans to take on the the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zelgadis Anime Layer &#187; Blog Archive &#187; Результаты недели</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-99196</link>
		<dc:creator>Zelgadis Anime Layer &#187; Blog Archive &#187; Результаты недели</dc:creator>
		<pubDate>Tue, 28 Aug 2012 16:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-99196</guid>
		<description><![CDATA[[...] слов по прошедшему обращению к вам за помощью в создании моделей солдат. По каким-то причинам эта задача не стала особо [...]]]></description>
		<content:encoded><![CDATA[<p>[...] слов по прошедшему обращению к вам за помощью в создании моделей солдат. По каким-то причинам эта задача не стала особо [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morevna Project &#187; Blog Archive &#187; Weekly progress</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-98835</link>
		<dc:creator>Morevna Project &#187; Blog Archive &#187; Weekly progress</dc:creator>
		<pubDate>Mon, 27 Aug 2012 16:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-98835</guid>
		<description><![CDATA[[...] words about our  community call for soldiers models. For some reason it is not gained much popularity, but we got a few interesting submissions. One of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] words about our  community call for soldiers models. For some reason it is not gained much popularity, but we got a few interesting submissions. One of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morevna Project &#187; Blog Archive &#187; Weekly progress</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-98832</link>
		<dc:creator>Morevna Project &#187; Blog Archive &#187; Weekly progress</dc:creator>
		<pubDate>Mon, 27 Aug 2012 16:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-98832</guid>
		<description><![CDATA[[...] week we got first submission of soldier variation by Marco Antonio Real Adame. He is joined our soldiers community call on July 21st and yesterday have presented his work (see soldier-2.blend file in repository). Now he [...]]]></description>
		<content:encoded><![CDATA[<p>[...] week we got first submission of soldier variation by Marco Antonio Real Adame. He is joined our soldiers community call on July 21st and yesterday have presented his work (see soldier-2.blend file in repository). Now he [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zelgadis Anime Layer &#187; Blog Archive &#187; Модели солдат для Morevna Project</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-83684</link>
		<dc:creator>Zelgadis Anime Layer &#187; Blog Archive &#187; Модели солдат для Morevna Project</dc:creator>
		<pubDate>Wed, 18 Jul 2012 19:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-83684</guid>
		<description><![CDATA[[...] на английском: http://morevnaproject.org/2012/07/15/community-call-soldiers-models/    [...]]]></description>
		<content:encoded><![CDATA[<p>[...] на английском: <a href="http://morevnaproject.org/2012/07/15/community-call-soldiers-models/" rel="nofollow">http://morevnaproject.org/2012/07/15/community-call-soldiers-models/</a>    [...]</p>
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	<item>
		<title>By: Konstantin</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-82231</link>
		<dc:creator>Konstantin</dc:creator>
		<pubDate>Sun, 15 Jul 2012 19:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-82231</guid>
		<description><![CDATA[Hi, abhifx!
Sorry for late answer, I&#039;ll repost my answer here just in case:
There is a various problems related with MakeHuman usage in our project. First of all, we don’t need such anatomy detailed model – we need a stylized characters. Also there will be a cloth simulation problem, which we want to avoid by any means.
Finally, MakeHuman have weird mesh license – http://www.makehuman.org/node/320 . I believe it’s not free (as freedom) and for sure it’s not compatible with Creative Commons Attribution 3.0.]]></description>
		<content:encoded><![CDATA[<p>Hi, abhifx!<br />
Sorry for late answer, I&#8217;ll repost my answer here just in case:<br />
There is a various problems related with MakeHuman usage in our project. First of all, we don’t need such anatomy detailed model – we need a stylized characters. Also there will be a cloth simulation problem, which we want to avoid by any means.<br />
Finally, MakeHuman have weird mesh license – <a href="http://www.makehuman.org/node/320" rel="nofollow">http://www.makehuman.org/node/320</a> . I believe it’s not free (as freedom) and for sure it’s not compatible with Creative Commons Attribution 3.0.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: abhifx</title>
		<link>http://morevnaproject.org/2012/07/15/community-call-soldiers-models/comment-page-1/#comment-82155</link>
		<dc:creator>abhifx</dc:creator>
		<pubDate>Sun, 15 Jul 2012 16:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://morevnaproject.org/?p=1258#comment-82155</guid>
		<description><![CDATA[i will reiterate... you can use MakeHuman project for quick development.

we are ready to offer help to the artists... 
with makehuman, you can
1 quickly model characters
2 export 
3 model is pre rigged
4 sample texture provided (diffuse, normal etc)
makehuman.org]]></description>
		<content:encoded><![CDATA[<p>i will reiterate&#8230; you can use MakeHuman project for quick development.</p>
<p>we are ready to offer help to the artists&#8230;<br />
with makehuman, you can<br />
1 quickly model characters<br />
2 export<br />
3 model is pre rigged<br />
4 sample texture provided (diffuse, normal etc)<br />
makehuman.org</p>
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